branchrust_reboot/main/naval_updatecancel

1,318 Commits over 306 Days - 0.18cph!

5 Hours Ago
merge from naval_update/deep_sea
Today
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
Today
Bunch of GC fixes for the boat building UI now it's not just for debugging...
Today
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
Today
Merge from main
Today
Fixed small ramp colliders not on wood layer Increased resolution of auto generated collider mesh to fix some hioles that should be shootable
Yesterday
Emission texture & mat for the deep sea buoy.
Yesterday
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
Yesterday
Fixed slightly floating crate on docks
Yesterday
Fixed z-flickering under casino stairs Another attempt at fixing disco ball flashing Scene2prefab
Yesterday
fixed a floating junkpile in excavator_yaw prefab excavator S2P
Yesterday
Remove RTVoice again
Yesterday
Some deep sea cleanup and pool leak fixes
Yesterday
Map marker edit UI now appears above fog of war
Yesterday
Merge from main
Yesterday
Inventory null check in Mailbox
Yesterday
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
Yesterday
Only calculate position and scale once in ImpostorBatching
Yesterday
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
Yesterday
Small engine now switches to a non shadow casting static mesh at LOD 3+4
Yesterday
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
10 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
19 Days Ago
Fixed negative scale warning on cannon gibs
19 Days Ago
Fixed tutorial islands getting the wrong ID when loading a save
19 Days Ago
Fix player collider not being the right size when waking up for a frame, caused incorrect triggers to be picked up by ForceUpdateTriggers This resulted in the player being affected by the TriggerPlayerForce attached to boat blocks when waking up, which happens when entering/exiting the deep sea
19 Days Ago
Merge from boat_water_fx_optim
19 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
19 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
19 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
19 Days Ago
Collider fixes for plank and ramp, assign wood material
19 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
20 Days Ago
Fixed a tarp on the elevator shaft that had LOD1 at a different position
20 Days Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
20 Days Ago
Missed file
20 Days Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
20 Days Ago
Merge from boat_repair_fixes
20 Days Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
20 Days Ago
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21 Days Ago
merge from boat_optim
21 Days Ago
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21 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
21 Days Ago
Fixed delay when first opening a ramp after entering network range if that ramp was in it's closed state
21 Days Ago
Improved the island appearance on the map, just gradient from sand to grass based on terrain height Better than greyscale, not quite as good as the mainland
21 Days Ago
Possible fix for all boat blocks showing splash fx in builds (should only show when their edge is unobstructed and in the water)
21 Days Ago
Fixed GrowableGenetics and UpdateResourcePings pool leaks
21 Days Ago
Fixed boogie board LOD not marked as dynamic
21 Days Ago
Fixed every impact fx in the deep sea being sand
21 Days Ago
Merge from oven_optim
21 Days Ago
Merge from main
21 Days Ago
Ruins B crate spawn fixes.