branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

1 Year Ago
PT_Boat -> naval_update
1 Year Ago
ClientIOLineEditor server compile fix
1 Year Ago
Codegen
1 Year Ago
merge from main (needs codegen)
1 Year Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
1 Year Ago
moved the static doors out of doors category in the ghostship variant art prefabs
1 Year Ago
Codegen
1 Year Ago
merge from main
1 Year Ago
merge client_io_standalone_lines to naval_update
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
merge strip_ghostship_renderbatch to naval_update
1 Year Ago
merge from main
1 Year Ago
merge dynamic_environment_volumes to naval_update
1 Year Ago
merge ghost ship variants to naval_update
1 Year Ago
merge to naval_update
1 Year Ago
merge ghostship_timeouts to naval_update
1 Year Ago
merge dynamic_environment_volumes to naval_update
1 Year Ago
merge from main
1 Year Ago
replaced the two doors in the ghost ship loot room for static doors
1 Year Ago
merge ghostship_timeouts fix to naval_update
1 Year Ago
merge ghost_ship_bugfixes to naval_update
1 Year Ago
merge ghostship_bug_fixes to naval_update
1 Year Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Merge from main
1 Year Ago
merge main into naval_update again
1 Year Ago
main -> naval_update
1 Year Ago
Updated Spinning Radar Prop Textures
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
trawler_A some zfight improvement among mesh decals
1 Year Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
1 Year Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
1 Year Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
1 Year Ago
merge from ghostships
1 Year Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from main -> naval_update
1 Year Ago
fixed compile from CoACD
1 Year Ago
Merge from naval_missions
1 Year Ago
wrap custom coacd editor in defines
1 Year Ago
Merge from boat_building
1 Year Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from boat_building
1 Year Ago
Disable my test scene loading in craggy