branchrust_reboot/main/render_pipeline_testingcancel

106 Commits over 274 Days - 0.02cph!

9 Months Ago
- Updated the Rust Render Pipeline asset to hook up the new pipeline shader assets. - Updated the plastic .ignore config to ignore the .git folder from the Rust.RenderPipeline package. - Updated the packages-lock.json to have the correct name for the Rust.RenderPipeline package.
9 Months Ago
Added the Rust Render Pipeline package back to the project
9 Months Ago
Removing Rust Render Pipeline package so it can be renamed
9 Months Ago
Added Rust Render Pipeline package contents
9 Months Ago
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
9 Months Ago
- Added the Rust Render Pipeline package to start testing it within the main project. - Updated PostProcessEffectSettings child classes to use the correct types within the correct namespaces, as adding the core render pipeline package introduces duplicate types within the UnityEngine.Rendering namespace.