branchrust_reboot/main/render_pipeline_testingcancel

347 Commits over 365 Days - 0.04cph!

24 Days Ago
Fixed an issue with render pipeline global settings not being set after loading them from resources
25 Days Ago
Added the grain volume component and added it to all RRP volumes that needed it
25 Days Ago
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
25 Days Ago
Revert changes to PostFXBlitter
25 Days Ago
MotionBlurPass graphics format compatibility fix
25 Days Ago
Change SSAO render to use static lambdas
25 Days Ago
OverlayUberPass with sharpening and vignette
25 Days Ago
missing client guard
25 Days Ago
Implement multi-pass motion blur to match BiRP
25 Days Ago
Fix motion vector global texture name to match BiRP
25 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
25 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
25 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
26 Days Ago
Port viewmodel motion vector pass to RRP
26 Days Ago
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
26 Days Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
26 Days Ago
delete old file
26 Days Ago
get binocular effect working in RRP
26 Days Ago
compile fix 2
26 Days Ago
fix contact shadows server compile
26 Days Ago
merge from main
26 Days Ago
temp
26 Days Ago
add some additional RRP client-only guards
26 Days Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
26 Days Ago
CRLF to LF line ending changes for all RRP files
26 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
26 Days Ago
Remove custom motion vector pass from standard shader
27 Days Ago
Fixed all server compile errors and warnings for RRP
27 Days Ago
client-only guard AtmosphereVolumeDrawPass
28 Days Ago
Add volume component for motion blur (2)
28 Days Ago
Add volume component for motion blur
28 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
28 Days Ago
Fix motion vectors from skinned meshes
28 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
28 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
28 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
28 Days Ago
fix AnimalFur shader missing g-buffer stencil write
28 Days Ago
Fix foliage rendering with camera motion blur
29 Days Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
31 Days Ago
Disable motion blur because it's still a little broken
31 Days Ago
Add a simple motion blur implementation
31 Days Ago
Merge from ssao
31 Days Ago
Use the new UnsafePass API for the motion vector pass
32 Days Ago
Set correct motion vector shader in RRP settings
32 Days Ago
Fixed the final bloom pass's render texture size
32 Days Ago
Implement camera motion vectors
32 Days Ago
Set up (empty) camera motion vector pass
32 Days Ago
Fix per-object motion vector pass
32 Days Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
32 Days Ago
Configured bloom settings for all RRP volumes