branchrust_reboot/main/render_pipeline_testingcancel

294 Commits over 335 Days - 0.04cph!

3 Months Ago
oops
3 Months Ago
probable fix for flickering fog
3 Months Ago
qa island thing
3 Months Ago
fixes, add missing components to some scenes
3 Months Ago
fix watercamera rrp unity 6
3 Months Ago
merge from unity6_compat
3 Months Ago
another fix
3 Months Ago
further
3 Months Ago
bunch of client preproc guards
3 Months Ago
merge from main
3 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
3 Months Ago
update player_preview prefab
3 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
3 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
3 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
3 Months Ago
reapply WaterCamera change in RRP
3 Months Ago
merge from main
4 Months Ago
fix missing shader referene
4 Months Ago
restore
4 Months Ago
merge from main
4 Months Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
4 Months Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
4 Months Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
4 Months Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
4 Months Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
4 Months Ago
subsurface birp wrap
4 Months Ago
work around RT size mismatch in BiRP water wrapper
4 Months Ago
fix hair raycasting shadows in deferred
4 Months Ago
fix missing z-buffer when rendering forward opaques
4 Months Ago
don't need this anymore
4 Months Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
4 Months Ago
further SSS
4 Months Ago
merge from main
5 Months Ago
re-apply craggy changes
5 Months Ago
post subsurface pass beginnings
5 Months Ago
bring over WaterCamera changes into RRP
5 Months Ago
merge from main
5 Months Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
5 Months Ago
sync Rust.RenderPipeline
5 Months Ago
add CommandBufferManager.OnPreCommandBuffer hook
5 Months Ago
supply lightdir/color for water again, adjust texture formats
5 Months Ago
fix double-rendering atmosphere
5 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
5 Months Ago
stopgap water sky reflection until we have the water refl probe in RRP
6 Months Ago
merge from main
6 Months Ago
RRP water rendering progress
6 Months Ago
sync with Rust.RenderPipeline: - enable global shader param + keyword when RRP is in use
6 Months Ago
sync with latest Rust.RenderPipeline changes: - camera components can return false in OnBeginRendering() to skip rendering the feature for the camera - reset GraphicsSettings.lightsUseLinearIntensity to false on RRP disposal (Fixes BiRP lighting becoming dark when switching, it was also possible for the true value to get saved in GraphicsSettings.asset which confusingly permanently broke BiRP lighting.)
6 Months Ago
merge from main
6 Months Ago
disable the begin/endContextRendering hooks on CommandBufferManager