branchrust_reboot/main/render_pipeline_testingcancel

486 Commits over 427 Days - 0.05cph!

2 Months Ago
Changed to using the global shader maximum LOD for ignoring GrabPasses to set if that works when switching to RRP
2 Months Ago
Merge from main
2 Months Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
2 Months Ago
Prevent error spam about _EnvVolumeBuffer
2 Months Ago
Prevent DoF from rendering on non-game cameras
2 Months Ago
Prevent the blur optimized effect from running on non-game cameras
2 Months Ago
Fixed the blur issue on the skin viewer camera in RRP
2 Months Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Months Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
2 Months Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
2 Months Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Months Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
2 Months Ago
Fixed compiler errors from merge
2 Months Ago
Merge from main
2 Months Ago
Add _RRP multi_compile to all shaders with a forward pass
2 Months Ago
Remove _UsingRRP dynamic branch
2 Months Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
2 Months Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
2 Months Ago
Move cathode volume component into project
2 Months Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
2 Months Ago
Added the lens dirtiness volume component
2 Months Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
2 Months Ago
Prevented the night light volume component from being null in a build
2 Months Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
2 Months Ago
Fix vignette settings remapping
2 Months Ago
Add screen_blur_UI_RRP volume asset
2 Months Ago
Setup night vision overlay and volume
2 Months Ago
Fixed the rendering of the night light and prevented it from rendering during the day
2 Months Ago
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
2 Months Ago
CRLF to LF line endings for the BlurOptimized shader
2 Months Ago
Added the night light renderer feature and pass
2 Months Ago
Added the night light volume component
2 Months Ago
Fix RRP colour grading Lift not being applied correctly
2 Months Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
2 Months Ago
Push missing function
2 Months Ago
Fix SSAO issues when swapping between pipelines
3 Months Ago
Fix foliage impostors again
3 Months Ago
Fix foliage impostors on RRP
3 Months Ago
Hook up FXAA to UI settings
3 Months Ago
Unjitter camera matrix when jittering isn't needed anymore
3 Months Ago
Actually apply jittered projection matrix to camera
3 Months Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
3 Months Ago
Fix wrong motion vector results from alpha-clipped materials
3 Months Ago
Restore TAA history weight attenuation from high velocity
3 Months Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
3 Months Ago
Add blur optimized pass ColdOverlay RRP volume fix
3 Months Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
3 Months Ago
get Standard Refraction working in RRP
3 Months Ago
fix fog not working switching back to BRP with RRP initially enabled
3 Months Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings