branchrust_reboot/main/render_pipeline_testingcancel

357 Commits over 365 Days - 0.04cph!

39 Days Ago
Add a simple motion blur implementation
39 Days Ago
Merge from ssao
39 Days Ago
Use the new UnsafePass API for the motion vector pass
39 Days Ago
Set correct motion vector shader in RRP settings
39 Days Ago
Fixed the final bloom pass's render texture size
39 Days Ago
Implement camera motion vectors
39 Days Ago
Set up (empty) camera motion vector pass
39 Days Ago
Fix per-object motion vector pass
39 Days Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
40 Days Ago
Configured bloom settings for all RRP volumes
40 Days Ago
Added support for BRP bloom in RRP
40 Days Ago
Added .gitattributes file for RRP repo
40 Days Ago
Converted debug pass line endings from CRLF to LF
40 Days Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
40 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
40 Days Ago
Add basic object motion vector shader (WIP)
40 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
41 Days Ago
Prepare camera motion vector pass
42 Days Ago
Remove duplicate line
42 Days Ago
Fix deploy guide not rendering when in a map without water
42 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
42 Days Ago
fix shader bug causing GPU crash (RRP)
44 Days Ago
update SetRenderFunc calls
45 Days Ago
RRP contact shadows fixes
45 Days Ago
oops
45 Days Ago
add debug layer for contact shadows
45 Days Ago
set up RRP renderer datas for skinviewer cameras
46 Days Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
46 Days Ago
Fixed an issue that was causing the color grading to be disabled in RRP
46 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
46 Days Ago
Add default stencil state to skin shader
46 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
46 Days Ago
bring skinviewer viewmodel rendering changes to RRP
46 Days Ago
Fill motion vector command buffer
46 Days Ago
Setup motion vector pass (doesn't draw anything yet)
46 Days Ago
Updated all the RRP volumes with the correct color grading values
47 Days Ago
Added RRP volumes for every BRP post process volume that was missing one
47 Days Ago
Updated all of the biome RRP volumes to have the correct lift, gamma, and gain values
47 Days Ago
Updated the lift gamma gain pass to work the way BRP does rather than URP as the trackball implementation has changed
47 Days Ago
Added support for lift, gamma, gain in RRP
47 Days Ago
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP
47 Days Ago
Added the custom tone mapping calculations to the color LUT pass in RRP
47 Days Ago
Make the RRP toggle a saved ConVar
47 Days Ago
Configured custom tone mapping setting for all main camera post process volumes
47 Days Ago
Added new Custom mode for tone mapping in RRP
48 Days Ago
temp fix
48 Days Ago
merge from main
48 Days Ago
fix missing resource reset
48 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
48 Days Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects