branchrust_reboot/main/render_pipeline_testingcancel

347 Commits over 365 Days - 0.04cph!

32 Days Ago
Added support for BRP bloom in RRP
33 Days Ago
Added .gitattributes file for RRP repo
33 Days Ago
Converted debug pass line endings from CRLF to LF
33 Days Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
33 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
33 Days Ago
Add basic object motion vector shader (WIP)
33 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
34 Days Ago
Prepare camera motion vector pass
34 Days Ago
Remove duplicate line
34 Days Ago
Fix deploy guide not rendering when in a map without water
35 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
35 Days Ago
fix shader bug causing GPU crash (RRP)
37 Days Ago
update SetRenderFunc calls
38 Days Ago
RRP contact shadows fixes
38 Days Ago
oops
38 Days Ago
add debug layer for contact shadows
38 Days Ago
set up RRP renderer datas for skinviewer cameras
39 Days Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
39 Days Ago
Fixed an issue that was causing the color grading to be disabled in RRP
39 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
39 Days Ago
Add default stencil state to skin shader
39 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
39 Days Ago
bring skinviewer viewmodel rendering changes to RRP
39 Days Ago
Fill motion vector command buffer
39 Days Ago
Setup motion vector pass (doesn't draw anything yet)
39 Days Ago
Updated all the RRP volumes with the correct color grading values
39 Days Ago
Added RRP volumes for every BRP post process volume that was missing one
39 Days Ago
Updated all of the biome RRP volumes to have the correct lift, gamma, and gain values
39 Days Ago
Updated the lift gamma gain pass to work the way BRP does rather than URP as the trackball implementation has changed
40 Days Ago
Added support for lift, gamma, gain in RRP
40 Days Ago
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP
40 Days Ago
Added the custom tone mapping calculations to the color LUT pass in RRP
40 Days Ago
Make the RRP toggle a saved ConVar
40 Days Ago
Configured custom tone mapping setting for all main camera post process volumes
40 Days Ago
Added new Custom mode for tone mapping in RRP
40 Days Ago
temp fix
40 Days Ago
merge from main
40 Days Ago
fix missing resource reset
41 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
41 Days Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
41 Days Ago
RRP contact shadows
41 Days Ago
fix underwater post processing not working in proc map
42 Days Ago
Added support for the shadow filtering dev convar in RRP
42 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
43 Days Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
43 Days Ago
Fixed the depth bias for directional shadows on RRP
45 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
45 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
45 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
45 Days Ago
fix missing function in RRP billboard light