branchrust_reboot/main/render_pipeline_testingcancel

384 Commits over 396 Days - 0.04cph!

3 Months Ago
remove extra semicolon
3 Months Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
3 Months Ago
prefab merge fix, will need to redo this
3 Months Ago
further fixes
3 Months Ago
fixes
3 Months Ago
merge from main
3 Months Ago
progress on billboard/particle lighting conversion to RRP
3 Months Ago
scene fix
3 Months Ago
finalize RRP underwater post processing
3 Months Ago
fix missing shader parameter used by post process effects
3 Months Ago
underwater post effect initial
3 Months Ago
remove debug print in WaterRendererFeature
3 Months Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
3 Months Ago
Added RRP support for the dev-only shadow convars
3 Months Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
3 Months Ago
Added a better way to handle the pipeline asset cloning to allow for settings to be set on the cloned asset before RRP is toggled on
3 Months Ago
Merge from render_pipeline_toggle
3 Months Ago
Updated the RRP package and made the shadow presets work while RRP is active
3 Months Ago
Merge from terrain_rrp_fix
3 Months Ago
the big sync
3 Months Ago
fix player_model changes stomped in merge
3 Months Ago
merge from main
3 Months Ago
Merge from main
3 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
3 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
3 Months Ago
RRP deploy guides
4 Months Ago
6.3 fix
4 Months Ago
RRP viewmodel camera
4 Months Ago
merge from main
5 Months Ago
fix vclouds not showing up in water reflections in BiRP
5 Months Ago
merge from main
5 Months Ago
work around issues causing fog to be incorrect/denser than it should
5 Months Ago
remove unused uniform
5 Months Ago
fix vfog density map not using configured shore distance falloff
5 Months Ago
handle another case
5 Months Ago
fix sky compositing regression
5 Months Ago
fix error spam and water going invisible from water body mesh being null
5 Months Ago
don't overly downsample shadow map for vfog
5 Months Ago
fix name collision in maintaining backwards compat
5 Months Ago
get RRP running on unity 6
5 Months Ago
oops
5 Months Ago
probable fix for flickering fog
5 Months Ago
qa island thing
5 Months Ago
fixes, add missing components to some scenes
5 Months Ago
fix watercamera rrp unity 6
5 Months Ago
merge from unity6_compat
5 Months Ago
another fix
5 Months Ago
further
5 Months Ago
bunch of client preproc guards
5 Months Ago
merge from main