branchrust_reboot/main/world_update_2cancel

548 Commits over 61 Days - 0.37cph!

2 Years Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
2 Years Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
2 Years Ago
more foliage
2 Years Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
2 Years Ago
Radtown S2P: Distance flare range adjustments.
2 Years Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
2 Years Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
2 Years Ago
New Divesite Spawns -> World Update 2
2 Years Ago
missing alpha texture lake_a
2 Years Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
2 Years Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
2 Years Ago
Compile fix
2 Years Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
2 Years Ago
Merge from main
2 Years Ago
Fixed another TerrainTexturing error while in edit mode
2 Years Ago
adding seaweed
2 Years Ago
Fixed TerrainTexturing error while in edit mode
2 Years Ago
Merge from main
2 Years Ago
changed rocks
2 Years Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
2 Years Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
2 Years Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
2 Years Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
2 Years Ago
divesite small b wip
2 Years Ago
ue_canyon_b meta
2 Years Ago
fixed rotations on jutting cliffs prefabs
2 Years Ago
temp prefab so we can work on the same scene
2 Years Ago
More merge fixes
2 Years Ago
Merge from Underwater_divesites for latest art changes
2 Years Ago
Merge from temperate_cliff_rework for latest art changes
2 Years Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
2 Years Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
2 Years Ago
nope - doesn't work
2 Years Ago
playing with shadow proxies for master house shadow flicker
2 Years Ago
fixed cctv name spelling mistake
2 Years Ago
merge from cliffs
2 Years Ago
hid the barrier at the gates as it often floats on some seeds
2 Years Ago
radtown s2p
2 Years Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
2 Years Ago
reset scale variance on wood log pile
2 Years Ago
spawn legacy wood log piles in all biomes plz
2 Years Ago
manifest
2 Years Ago
Cherry picking 102178, 102182 and 102183 from world_update
2 Years Ago
Merge from radtown_redux
2 Years Ago
Merge from OceanWreckBuoy
2 Years Ago
Merge from legacy_wood_log_pile
2 Years Ago
Merge from Underwater_divesites
2 Years Ago
Merge from temperate_cliff_rework