branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

53 Days Ago
Reverted accidental Procedural Map scene change
53 Days Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
53 Days Ago
Hooked up water well NPC avatar
53 Days Ago
Post merge compile fixes, manifest
53 Days Ago
Merge from main
53 Days Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
53 Days Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
53 Days Ago
Fixed water well NPC's not appearing properly on the hunting trophy
53 Days Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
53 Days Ago
Cliff DecorUniformTest progress / better coverage
53 Days Ago
network++ save++
54 Days Ago
Added rock formations to World Setup Tweaked rock formation anchors to balance spawn rates
54 Days Ago
network++ save++
54 Days Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
54 Days Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
54 Days Ago
Unsaved food cache loot change
54 Days Ago
Adjust food cache spawns, removed black berries and raw meat
54 Days Ago
Fixed water well shop appearing on the map after a server restart
54 Days Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
54 Days Ago
Fix some vendors in bandit and fishing villages not working
54 Days Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
54 Days Ago
More rock formations
55 Days Ago
merge from dpv_collision_fixes
55 Days Ago
Compound extra S2P
55 Days Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
55 Days Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
55 Days Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
55 Days Ago
Update the inner lake topology of craggy island so it renders water
55 Days Ago
Merge from main
55 Days Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
55 Days Ago
Added Z rotation to PlaceCliffsUniform
55 Days Ago
Arched rock formation
56 Days Ago
Unique rock formation progress Recreated the god rock and anvil rock
56 Days Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
56 Days Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
56 Days Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
56 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
56 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
56 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
56 Days Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
56 Days Ago
PlaceCliffsUniform initial version
57 Days Ago
Disable the glue prefabs in compound for now to resolve error on joining
57 Days Ago
Merge from world_update_2/waterwell_update
57 Days Ago
Merge from main
57 Days Ago
merge from main
57 Days Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
57 Days Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
57 Days Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
57 Days Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
58 Days Ago
Lightning cloud daytime fix.