branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

3 Months Ago
Reverted accidental Procedural Map scene change
3 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
3 Months Ago
Hooked up water well NPC avatar
3 Months Ago
Post merge compile fixes, manifest
3 Months Ago
Merge from main
3 Months Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
3 Months Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
3 Months Ago
Fixed water well NPC's not appearing properly on the hunting trophy
3 Months Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
3 Months Ago
Cliff DecorUniformTest progress / better coverage
3 Months Ago
network++ save++
3 Months Ago
Added rock formations to World Setup Tweaked rock formation anchors to balance spawn rates
3 Months Ago
network++ save++
3 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
3 Months Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
3 Months Ago
Unsaved food cache loot change
3 Months Ago
Adjust food cache spawns, removed black berries and raw meat
3 Months Ago
Fixed water well shop appearing on the map after a server restart
3 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
3 Months Ago
Fix some vendors in bandit and fishing villages not working
3 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
3 Months Ago
More rock formations
3 Months Ago
merge from dpv_collision_fixes
3 Months Ago
Compound extra S2P
3 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
3 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
3 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
3 Months Ago
Update the inner lake topology of craggy island so it renders water
3 Months Ago
Merge from main
3 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
3 Months Ago
Added Z rotation to PlaceCliffsUniform
3 Months Ago
Arched rock formation
3 Months Ago
Unique rock formation progress Recreated the god rock and anvil rock
3 Months Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
3 Months Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
3 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
3 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
3 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
3 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
3 Months Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
3 Months Ago
PlaceCliffsUniform initial version
3 Months Ago
Disable the glue prefabs in compound for now to resolve error on joining
3 Months Ago
Merge from world_update_2/waterwell_update
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
3 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
3 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
3 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
3 Months Ago
Lightning cloud daytime fix.