branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

58 Days Ago
Aurora & lightning iteration +optimization.
58 Days Ago
Improved rain visuals immensely.
58 Days Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
58 Days Ago
radtown_npc_drivethrough -> world_update_2
58 Days Ago
radtown_npc_drivethrough -> world_update_2
59 Days Ago
Fixed ocean water depth on map sometimes being misleading
59 Days Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
60 Days Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
60 Days Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
2 Months Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
2 Months Ago
world_update_2/logpile_fixes -> world_update_2
2 Months Ago
fixed bird shit decal projecting on decal layer0
2 Months Ago
world_update_2/radioactive_water -> world_update_2
2 Months Ago
Merge radioactive_water -> world_update_2
2 Months Ago
Radtown no build increased Dropzone position change S2P
2 Months Ago
softened canyon_a pinch
2 Months Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
2 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
2 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
2 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
2 Months Ago
Improved icelakes blend map textures
2 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
2 Months Ago
Merge from world_update_2/waterwell_update
2 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
2 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
2 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
2 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
2 Months Ago
Network++ Save++
2 Months Ago
Ensure shared is created in GameSetup as well as main menu system
2 Months Ago
visual_bounds_fix -> world_update_2
2 Months Ago
Subtract last merge due to project settings
2 Months Ago
visual_bounds_fix -> world_update_2
2 Months Ago
setting cliffside as 'topology not' for power substations
2 Months Ago
disabled 'check placement map' on terrain filters of radtown
2 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
2 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
2 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
2 Months Ago
Added ProceduralMapCliff test map
2 Months Ago
world_update_2/waterwell_update -> world_update_2
2 Months Ago
merge from frontier_hazmzat_cloth_fixes
2 Months Ago
merge from dpv_fixes
2 Months Ago
merge from wortld_update_2/dpv_fixes
2 Months Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
2 Months Ago
Merge from waterwell_update
2 Months Ago
Merge from waterwell_update (for initial playtest)
2 Months Ago
Merge from main
2 Months Ago
Rowboat.Population avoids "Decor" topology
2 Months Ago
separated client/server compile fix for DPV
2 Months Ago
merge DPV fixes
2 Months Ago
Added RadialBlur to AlwaysIncludedShaders