branchrust_reboot/maincancel

33,217 Commits over 4,109 Days - 0.34cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Remove unneeded DoServerDestroy check
4 Years Ago
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway. - Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway. - Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
4 Years Ago
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4 Years Ago
merge from sharkfixes
4 Years Ago
Don't check for events if plugin not available.
4 Years Ago
Stop fish brain thoughts spamming the console with "point" and a number
4 Years Ago
primaryFireInput gets cleared fully when there's no driver.
4 Years Ago
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
4 Years Ago
Fix for blocked loot on bunkbeds, collider was set to convex
4 Years Ago
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
4 Years Ago
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
4 Years Ago
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
4 Years Ago
codegen + phrases checks
4 Years Ago
Fix SimpleShark compile
4 Years Ago
LookRotation spam fix
4 Years Ago
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4 Years Ago
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4 Years Ago
speargun can only be fired underwater shark disable convar
4 Years Ago
shark protection and auto heal
4 Years Ago
improved underwater crate loot
4 Years Ago
submarine dryfire, ammo flag, and seat swap sounds
4 Years Ago
adjusted shark collision avoidance fixed speargun using arrow worldmodel shark abandons attack if player unreachable
4 Years Ago
NRE fix final
4 Years Ago
main camera merge fix
4 Years Ago
code cleanup reduced crate untie time to 6 ( was 8 )
4 Years Ago
merge from SubmarineEnvironmentVolume
4 Years Ago
missing files fixed unanimated trout added yellow perch environment fish shark aggression fixes, flee when out of range
4 Years Ago
extra shark vehicle attacks much improved shark attack (animations, effects ) shark sounds speargun balance shark corpse no longer sinks like a rock
4 Years Ago
Reflex fix
4 Years Ago
bloodcloud now obeys showblood convar
4 Years Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
4 Years Ago
Added normal crate spawners to 1/5th of dwellers prefabs Added a normal crate in each moonpool Moved about some of the normal crates added in T2 puzzles
4 Years Ago
cherrypicking confirmed fixes 64004, 63991, 63985 from /july_bugfixes
4 Years Ago
Added raw fish to shark corpse harvest Removed flies from shark corpse
4 Years Ago
Fixed submarine water culling volume exterior visual issues
4 Years Ago
Fixed techtree progression after harpoon gun addition
4 Years Ago
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
4 Years Ago
Different sound for submarine seat swap + code fix
4 Years Ago
Move swapseats UI to the duo sub code
4 Years Ago
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
4 Years Ago
Play a sound when user presses the fire button but a torpedo can't be fired
4 Years Ago
torpedo sounds
4 Years Ago
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
4 Years Ago
Fix duo sub ammo flag flipping down only as the player mounts
4 Years Ago
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
4 Years Ago
Merge SubPerformance->Main
4 Years Ago
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
4 Years Ago
Minor sonar blip bugfix