branchrust_reboot/maincancel

29,083 Commits over 3,653 Days - 0.33cph!

5 Years Ago
Let's try SaveAssets after StopAssetEditing (?)
5 Years Ago
ignore.conf
5 Years Ago
Additional build timing
5 Years Ago
Removed clusterfuck from HTN Definition<T> class that was throwing exceptions during build
5 Years Ago
Removed ItemIcon.DoPrepare warning
5 Years Ago
Fixed server console being empty in release builds
5 Years Ago
alternative big_button model without cable
5 Years Ago
Fullscreen exclusive enabled by default (test)
5 Years Ago
RF Pager wip
5 Years Ago
HBHF final art + audio effects network++
5 Years Ago
compile fix
5 Years Ago
RF Broadcaster
5 Years Ago
RF receiver save/load fix
5 Years Ago
Attempt to fix insane server asset bundle build time
5 Years Ago
detonator effect and sound folders
5 Years Ago
Subtracted shader updates because of macOS; postponed for Metal
5 Years Ago
Ignore "kinematic bodies with CCD enabled are not supported! CCD will be ignored." bullshit error because a million things are temporarily setting rigidbodies to kinematic on the server
5 Years Ago
Only spawn PerformanceUI on the client
5 Years Ago
Scientist Corpse error fix
5 Years Ago
Fixed shader-related cliff flickering
5 Years Ago
Merged shader updates
5 Years Ago
Fixed deer leg import settings
5 Years Ago
Merge from unity_2018.3.3
5 Years Ago
LightLOD now toggles volumetric light beams in sync w/ light component
5 Years Ago
RF Receiver + detonator functionality protocol++
5 Years Ago
Cherry picking 31440
5 Years Ago
Cherry picking 31420, 31421 and 31422
5 Years Ago
Removed rigidbody from clientside NPC CH47
5 Years Ago
skin approval
5 Years Ago
vm detonator updates, added detonator entity
5 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
5 Years Ago
Tweaked EntityLink memory pool size
5 Years Ago
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5 Years Ago
missing meta file
5 Years Ago
Added building instance pooling to building manager on the client (GC)
5 Years Ago
Clear Log.EAC.txt on server start
5 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
5 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
5 Years Ago
Changed network cell size from 64x64 to 32x32
5 Years Ago
buoyancy error fix
5 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
5 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
5 Years Ago
Subtracting 31255
5 Years Ago
Improved ragdoll update vis perf; updated all ragdoll prefabs Removed unused articulated occludee from player model prefab
5 Years Ago
flame turret/shotgun trap now use triggers (perf improvement)
5 Years Ago
buoyancy server NRE fixes
5 Years Ago
detonator viewmodel/worldmodel setup (with placeholder anims)
5 Years Ago
Added building instance pooling to building manager (GC)
5 Years Ago
Additional client profiling
5 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite