branchrust_reboot/maincancel
6 Years Ago
Added FPS graph script
comment0
6 Years Ago
Native libraries (latest build for Mac)
comment0
6 Years Ago
Native libraries (I don't know what to do with the mac one)
comment0
6 Years Ago
Steam Server join works
comment0
6 Years Ago
Made the native libraries work on OSX and included libsteam_api for all platforms
comment0
6 Years Ago
Steam Server basics
comment0
6 Years Ago
Started server bindings
comment0
6 Years Ago
This isn't needed.
comment0
6 Years Ago
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
comment0
6 Years Ago
Put the librust dylib in a bundle for Unity editor compatibility on OSX libsteam_api is also required by librust iirc, probably on the other platforms as well
comment0
6 Years Ago
Added effects required by the resource nodes
comment0
6 Years Ago
Moving network implementations to their own plugin
comment0
6 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
comment0
6 Years Ago
WIP networking
comment0
6 Years Ago
Plugins Folder
comment0
6 Years Ago
Added resource assets
comment0
6 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
comment0
6 Years Ago
Added vertexlit particle and tree billboard shaders
comment0
6 Years Ago
Moved game and test scenes to descriptive folders
comment0
6 Years Ago
Added the old terrain textures
comment0
6 Years Ago
Cleaned JSON- made it our own
comment0
6 Years Ago
Cursor Manager, managing cursor locking
comment0
6 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
comment0
6 Years Ago
Reintroduced the menu screen
comment0
6 Years Ago
Fixed some warnings
comment0
6 Years Ago
Ignore library folder, Temp folder
comment0
6 Years Ago
Fixes, updates
comment0
6 Years Ago
Daikon, Rust Portable
comment0
6 Years Ago
Baseline
comment0
6 Years Ago
Root dir
comment0