branchrust_reboot/maincancel

35,266 Commits over 4,324 Days - 0.34cph!

5 Years Ago
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time Line will now snap if player moves too far from their starting position when they threw out the lure
5 Years Ago
fix for errant environment fish protocol++
5 Years Ago
speargun balance speargun added to tech tree speargun ammo no longer has collision shark spawns shark ragdoll shark AI shark obstacle avoidance spawngroup chance to spawn nothing protocol++
5 Years Ago
Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
5 Years Ago
Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
5 Years Ago
Null check when removing brain
5 Years Ago
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
5 Years Ago
Set moonpool_1200x1500_1way collision to World layer
5 Years Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
5 Years Ago
Hide the submarine items
5 Years Ago
Added a collider to dweller spawngroups so they reset as expected
5 Years Ago
Fixed a blocker due to dweller spawn in moonpool 1 way
5 Years Ago
fixed a hole in some partition wall meshes
5 Years Ago
Only show sub health info when health is under 75% (match boats).
5 Years Ago
- Fixed solo sub exterior always showing lights on - Fixed solo sub not adjusting headlight volumetrics
5 Years Ago
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
5 Years Ago
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
5 Years Ago
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
5 Years Ago
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
5 Years Ago
Added slight randomisation to underwater drag of gibs
5 Years Ago
Fix sonar ping sound using the wrong audio
5 Years Ago
Comment edit only
5 Years Ago
Some lerping for moon pool blips
5 Years Ago
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
5 Years Ago
Fix all blips getting big after the while blip gets big
5 Years Ago
Give the sonar a big white blip if the sub is lined up just right with a moon pool
5 Years Ago
Test map edit
5 Years Ago
Sonar improvements +pragma disable fix server compile
5 Years Ago
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
5 Years Ago
Updated small fish descriptions Tweaked physics settings on bobber to bounce less when first cast
5 Years Ago
Switch subs to use green sonar dots instead of yellow
5 Years Ago
Duo sub functional sonar, detects moon pools and other subs
5 Years Ago
AmbienceZone uses TriggerBase ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
5 Years Ago
Phrases for rod desc fix
5 Years Ago
shark work 3p speargun spear
5 Years Ago
Discourage players living on a diet of worms and grubs
5 Years Ago
merge from save215
5 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
5 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
5 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
5 Years Ago
Updated menu background videos
5 Years Ago
Fixed jumpsuit not displaying within demos played through the editor
5 Years Ago
Flow fixes to dwellings, fixed some trash clipping out bases Fixed toilets not being mountable Fixed mic in crew quarters not mounting
5 Years Ago
Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
5 Years Ago
Minor test map edit
5 Years Ago
Minor edit
5 Years Ago
Don't allow firing torpedoes at all if the sub isn't in the water
5 Years Ago
Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
5 Years Ago
Fix subs getting kicked back by the colliders on torpedoes
5 Years Ago
Naming consistency fix.