branchrust_reboot/maincancel

33,287 Commits over 4,109 Days - 0.34cph!

zon
11 Years Ago
Fixed a bug where new animals would immediately starve to death.
11 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
11 Years Ago
Updated mid-level jacket to work better with underlying layers
11 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
11 Years Ago
Made a better generic rust texture for blend layers
11 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
11 Years Ago
Merge from procgen4
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
11 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
11 Years Ago
Fiddled in the new sand texture because the old one is killing me
zon
11 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
zon
11 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
11 Years Ago
Giant satellite polish - near final visuals
11 Years Ago
Giant satellite generic door texture
11 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
11 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
11 Years Ago
Merge from radtown-prefabs
11 Years Ago
Merge from procgen4
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Updated dirt coloring under decor rocks
11 Years Ago
Applied new dirt coloring to cave prefab
11 Years Ago
checking in shotgun with material and textures
zon
11 Years Ago
Merged AI GC clean up.
zon
11 Years Ago
Ops, increased AISense distance interval a bit.
zon
11 Years Ago
Reduced AIHandler time out.
zon
11 Years Ago
Fixed CC failure.
11 Years Ago
added an animations for the player bandaging his arm (1st and 3rd person)
11 Years Ago
Giant satellite LODs
11 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
11 Years Ago
Added more details to the managed noise fallback exception
11 Years Ago
Removed unsafe keyword from noise fallback
11 Years Ago
Spawn bright clutter rocks around bright decor rocks
11 Years Ago
fixed bug with the footsteps not playing when moving diagonally.
zon
11 Years Ago
ContextMap no longer produces NaN when given a vertical Vector.
11 Years Ago
First pass at a more centralized sound system Move rock sounds to new system
zon
11 Years Ago
Fixed AI danger steering.
11 Years Ago
New normal map for the new terrain dirt.
11 Years Ago
Added more native noise backend logging
11 Years Ago
Finalized 3 new ground textures.
11 Years Ago
Missing files.
11 Years Ago
Fixed server compilation (EffectRecycle)
11 Years Ago
Testlevel.
11 Years Ago
Cherry picked commit #5023 to main
11 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
11 Years Ago
protocol++
11 Years Ago
Much better normal and heightmap for terrain_dirt. Aka stones.
11 Years Ago
test
11 Years Ago
Quickfixed forest normal and heightmap.
11 Years Ago
Improved tundra normal and heightmap.