33,284 Commits over 4,109 Days - 0.34cph!
Fixed AK47 viewmodel casting shadows
Destroy player's baseProtection propertly
Do some pre-checks on the user's auth token, reject early
Fixed phrases not catching Translate.Phrase members
Repairbench UI
adjusted repair bench recipe
Network tweaks
network protocol++
Send disconnect reasons to server before disconnecting
Fixing some colision issues, updated the prefab scenes.
Can crush skulls into bone fragments again
Networking reliablility fixes
merge into main
eoka behaves like it did in legacy, with a few extras
Clientside networking checks, error reporting
Updates to vm bow anims & controller
Stone Tier Texture improvements
Added operating system version to miniraven
Network tw33ks
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Made TriggerTemperature suck less
Fixed pixel offset shift on TerrainSplatMap apply
Directional damage indicator
Fixed death screen background
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed radiation poison not resetting on death
try catch CullGrid.Instance.Refresh
Destroy SkinnedMeshCollider mesh properly
Fixed not disposing of cloned mesh in AM skinned state
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed server errors when old clients join
new explosion / smoke textures
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader