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29,081 Commits over 3,653 Days - 0.33cph!

9 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
9 Years Ago
Skin colour is based on steamid
9 Years Ago
made some improvements to the 3rd person pistol animations.
9 Years Ago
Skin tweaks
9 Years Ago
Experimental skin shader
9 Years Ago
Added server.npctickrate
9 Years Ago
Changed fog mode in procedural map
9 Years Ago
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9 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
9 Years Ago
Fixed iceberg spawns
9 Years Ago
Updated all TestLevel bakes
9 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
9 Years Ago
Updated game manifest
9 Years Ago
Reorganized some decor folders
9 Years Ago
Fixed resources spawning on cliffs
9 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
9 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
9 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
9 Years Ago
9 Years Ago
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
9 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
9 Years Ago
First pass at C4 sounds
9 Years Ago
waterfall special fx
9 Years Ago
Tweaked position of lock on top tier door
9 Years Ago
Use the correct sound template for the cargo plane loop
9 Years Ago
Fix radiation sounds not playing
9 Years Ago
Scaled down C4 damage to be in line with the new healths
9 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
9 Years Ago
Removed giant collider from warehouse
9 Years Ago
Fixed NRE
9 Years Ago
invisible player fix
9 Years Ago
Changed back to fullscreen window mode - exclusive mode is so 1998
9 Years Ago
Changed admin "fast run" to admin "noclip"
9 Years Ago
Fixed airdrop gibs causing ridable rocket boxes
9 Years Ago
wip icons
9 Years Ago
Added in-eye view mode Admin F3 toggles first person, third person, in eye Use in eye mode when sleeping instead of third person
9 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
9 Years Ago
Assigned proper physics material to trees
9 Years Ago
Balancing top tier costs
9 Years Ago
Fixed campfire slot count
9 Years Ago
Fixed grass spawn filter
9 Years Ago
Made save/world.checksum a warning, allows save loading
9 Years Ago
AI attacks show directional damage Added zoo area to developer playground map
9 Years Ago
Window bar upgrades
9 Years Ago
Fixed foundation.triangle.toptier being offset
9 Years Ago
Fixed radpills not working
9 Years Ago
Rebuilding warehouse with collisions
9 Years Ago
Fixed a bunch of NREs + Warnings
9 Years Ago
Generated recepies
9 Years Ago
Updated error logger id