branchrust_reboot/maincancel

32,291 Commits over 4,048 Days - 0.33cph!

10 Years Ago
Driftwood system switch again.
10 Years Ago
Topo bake.
10 Years Ago
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
10 Years Ago
more decal shenanigans.
10 Years Ago
Retired DecalPlace, made everything more artist-friendly
10 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
10 Years Ago
Fixed signs sometimes not showing their images
10 Years Ago
Fixed large furnace loot panel
10 Years Ago
Fixed bow viewmodel arrow dissapearing
10 Years Ago
mesh particle WIP
10 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
10 Years Ago
More asset warmup tests
10 Years Ago
Weapon attachments lose condition
10 Years Ago
Give commands now only need a partial item name Fixed pumpkin falling through world Optimized BseNetworkable.FindInGroup Fixed NRE in NetworkDestroy
10 Years Ago
Fixed standalone-only compile issues
10 Years Ago
Asset warmup tests
10 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
10 Years Ago
Should fix the player getting stuck in wounded state
10 Years Ago
Added admin.mutevoice <player> Added admin.unmutevoice <player> Added admin.mutechat <player> Added admin.unmutechat <player>
10 Years Ago
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
10 Years Ago
Scene stuff.
10 Years Ago
steaminv help functions
10 Years Ago
finished holosight addon
10 Years Ago
WIP - bullet decal work.
10 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
10 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
10 Years Ago
Increased LOD grid cell size some more
10 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
10 Years Ago
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors Missing meta file
10 Years Ago
UnityVS not used anymore
10 Years Ago
High gate boilerplate RPC Distance test debug output when fails in editor Door close "delay" on server
10 Years Ago
Fixed Warnings
10 Years Ago
EAC update
10 Years Ago
Manifest
10 Years Ago
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
10 Years Ago
Pieshape converting to OnPopulateMesh
10 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
10 Years Ago
improved torch.viewmodel FX's exactly 35.3859%
10 Years Ago
Merge from unity5.2.0f3_changes
10 Years Ago
Survey_crater_oil now has Bubblin' crude.
10 Years Ago
better mesh particle materials
10 Years Ago
Fixed broken HUD stuff
10 Years Ago
less pink blood overlay.
10 Years Ago
Merging holosight branch into main
10 Years Ago
Converted cold overlay to ScreenOverlayEx
10 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
10 Years Ago
Electric buzz sounds for petur
10 Years Ago
Slight left/right panning on local player footsteps