branchrust_reboot/maincancel

32,291 Commits over 4,048 Days - 0.33cph!

10 Years Ago
ScreenOverlayEx takes light intensity into account
10 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
10 Years Ago
Fixed EffectRecycle lifetime calculation
10 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
10 Years Ago
Fixed NRE in projectile prediction if non-authoritative
10 Years Ago
Explicit case for fake projectiles with a penetration power of 0
10 Years Ago
Projectile prediction tweak
10 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
10 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
10 Years Ago
Fixed server compile error
10 Years Ago
Added ghetto-ass support for normal mapped screen overlays
10 Years Ago
updated overlay_bleeding maps.
10 Years Ago
EffectRecycle optimizations
10 Years Ago
WIP FX
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
10 Years Ago
System info tweak
10 Years Ago
Performance.memoryAllocations is stored as megabytes
10 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing
10 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
10 Years Ago
Scene stuff. Missing strobelight mats.
10 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.
10 Years Ago
Added the shadowless point light back to the furnace.
10 Years Ago
These oaks shouldn't have two-sided bark materials.
10 Years Ago
Manifest.
10 Years Ago
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
10 Years Ago
FX WIP
10 Years Ago
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10 Years Ago
System info tweak
10 Years Ago
Added memory usage / gc counter to perf 1 / 2
10 Years Ago
reloading counts as a weapon cycle
10 Years Ago
WIP on stone blunt FX
10 Years Ago
Prewarm filter test
10 Years Ago
Fixed a warning
10 Years Ago
Making ironsight definition less stupid
10 Years Ago
Prewarm experiment: load all prefabs and effects
10 Years Ago
Asset prewarming is disabled by default on 32bit
10 Years Ago
Added bow specific lazy aim, reduced deadzone
10 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
10 Years Ago
updated crossbow vm anims, changes to controller
10 Years Ago
Prefab auto-disable
10 Years Ago
Building prewarm experiment
10 Years Ago
Market balance
10 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
10 Years Ago
Fixed shiny ferns
10 Years Ago
Workshop skins update
10 Years Ago
Added profiler samples to VariableReference
10 Years Ago
Reduced VitalNote.Update dynamic memory allocations
10 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
10 Years Ago
Anti-bush topo around campfires.