34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
        
            
            
            
                
                Fixed being unable to build foundation steps going up from triangle foundations
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Phrases/Manifest/Loottables/Phrases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wrong skin count in blueprints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Holosight hasn't got condition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made external high walls more expensive
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Quick fix for high external gate sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bucket of fixes for signs/banners
 
                
                
                
                
                
             
         
        
            
            
            
                
                all chopper gibs are two sided
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tone down yesterday's ssr tweaks a little bit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed melee weapons thrown at barricades damaging the thrower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed door placement on triangle floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch lit sound not reacting to sound sliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server compile fix @diogo
 
                
                
                
                
                
             
         
        
            
            
            
                
                added preventbuilding to autoturret, derp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                tweaked the player's turn in place animations
added water splash fx for when the player is treading water/swimming above waterline
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for Rust-121 - Amored doors have an additional offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stopped selling/spawning limited halloween items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed half-height proper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed multiple snow jackets instead of using skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snow jacket icons, loot tables, steaminv schema
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving some source files from /Assets/
 
                
                
                
                
                
             
         
        
            
            
            
                
                Organisation commit 1/134
 
                
                
                
                
                
             
         
        
            
            
            
                
                Organisation commit 2/134
 
                
                
                
                
                
             
         
        
            
            
            
                
                Organisation commit 3/134
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Footprints Human left/right
Footprint Human Sand/Snow specific.
Footprint Horse Sand/Snow specific.
Footprint Bear Sand/Snow specific.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Footprint Wolf Sand/Snow specific.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished organising, for now