34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Report some server perf stats in query
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correctly limit chat input characters on HUD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed map water not drawing
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Test that referenced prefabs are in an asset bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving AmplifyColor back to ThirdParty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile debug+release together
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed window bars / door from planner
 
                
                
                
                
                
             
         
        
            
            
            
                
                AA on rendered icons
Doors are craftable items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed codelock using strings for effect prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made Socket_Specific more explicit
Window bars crafted items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed door knock effects being referenced by string
Doors aren't BuildingBlock derived
Fixed shutters etc not breaking when wall fell down
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Should fix "only legs"
Should fix not being able to build
Fixed supply signal not working (referencing plane by string)
Loot tables
Removed AK47
Updated phrases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                wood door texture fixes (leftovers in AO map and diffuses)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled legacy deploy LOS test (was breaking shelf deployment)
Added vehicles and horse riding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client worlditem NRE
Removed vehicles and horse riding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in DoLandingEffect/DoJumpStartEffect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed animal corpses not giving meat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled lock on window shutters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Procedural components can choose whether or not to run on the client / server
Removed a bunch of bushes from the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warehouse monument collider having no valid physic material assigned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed foundation placement exploit
Pillars can only be placed in the middle of foundations/floors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a couple more deploy checks to the triangle foundation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sandbag decal
Sandbag impact effect
Sandbag PhysicMaterial
Footprints Human Boots Sand/Snow
Footprints Boar Sand/Snow
Footprints Chicken Sand/Snow
Footprints Deer Sand/Snow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added breakheld and breakitem debug commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked wall building shell
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in player model effect transfer bullshit
Error reports contain average framerate + memory usage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Static decor placement is more mismatch resistant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added murmur hash
Default seed and salt use murmur hash
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can pick doors up (need to have no lock and be open)
Can repair shutters/doors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from partial_dungeon_merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shelves not always falling down when lower shelves destroyed
shelves icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                merging foundation.steps 3m changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Collision smoothing on foundation.steps metal and toptier
LOD fix