34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Can rotate turrets to face a different area (when offline)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pushed culling distance on some of the bigger signs
 
                
                
                
                
                
             
         
        
            
            
            
                
                pumpjack and quarry guide meshes improved
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sentry guide marking improved
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated landing poses for throwables 
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for floating snap trap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE running dump clientside
Removed animators from crate/loot barrel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed door collider layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove all animators from server by default, whitelist allowed animators using RealmedRemove
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed bug with the horse ragdoll skin not matching the alive version
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                helicopter rotor sound tweak
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass at stone construction sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater bubble sounds
Underwater bullet trail sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed half-block + half-block slanted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                throwables slowed down & do less damage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tool cupboard checks line of sight when attempting to authorize / clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw exceptions if RealmedRemove is set up wrong
 
                
                
                
                
                
             
         
        
            
            
            
                
                turret realm remove server contents set to 0
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reversed RealmedRemove error throwing bullshit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings when shutting down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings
Make server shutdown less freezy (and diagnose)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Distant rocket launcher attack sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player water movement sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Thrown hatchet/pick flight sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merging changes from gate_anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                wood gate lock position fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing old skinmesh gate files that we don't need anymore