34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                RecalculateBounds takes SkinnedMeshRenderer into account
                
                
                
                
             
         
        
        
            
            
            
                
                Updated entity bounds on a bunch of weapons
                
                
                
                
             
         
        
            
            
            
                
                damage balance for python
limit clones per cutting to 5 
phrases
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
18437 (cc alexrehberg)
                
                
                
                
             
         
        
            
            
            
                
                Moved all script assets out of the "Content" folder (presumably irrelevant)
                
                
                
                
             
         
        
            
            
            
                
                Removed PDF from "Content" folder (don't think this is used)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing scripts in neutral_dungeon_lighting prefab
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Find/Missing Scripts
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE in 
18437 and reapply
                
                
                
                
             
         
        
            
            
            
                
                python slightly more accurate
python slightly less aim sway
python slightly higher firerate
                
                
                
                
             
         
        
            
            
            
                
                Replaced Facepunch.Tick (appears to be fucked)
                
                
                
                
             
         
        
            
            
            
                
                Added Window/Tools/Replace Objects With Prefab
Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab)
Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
                
                
                
                
             
         
        
        
            
            
            
                
                fixed holosight reddot alignment
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Unity 5.4.2f2 (downgrade)
                
                
                
                
             
         
        
        
            
            
            
                
                SkinnedMeshCollider, BaseCollision are IClientComponent
                
                
                
                
             
         
        
            
            
            
                
                Fixed PieOption NRE on server build
                
                
                
                
             
         
        
            
            
            
                
                Fixed ConvarComponent spam on server build
                
                
                
                
             
         
        
            
            
            
                
                Set compile symbols before building asset bundles / preparing prefabs
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                All plugins copy pdb if found in output folder
                
                
                
                
             
         
        
        
            
            
            
                
                Revolver additional world mesh changes
                
                
                
                
             
         
        
            
            
            
                
                Pump shotgun optimisation
                
                
                
                
             
         
        
            
            
            
                
                Fixed Item.Ownership memory pooling being fucked up
Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
                
                
                
                
             
         
        
            
            
            
                
                Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
                
                
                
                
             
         
        
            
            
            
                
                Recalculated entity bounds on all collectables
                
                
                
                
             
         
        
            
            
            
                
                Fixed server held entity leak when dropped item is out of world bounds
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
                
                
                
                
             
         
        
            
            
            
                
                slightly reduced cost of waterpipe shotgun
reduced cost of double barrel (one less pipe)
removed gear cost from landmine
reduced blade cost of metal barricade
reduced stone cost of stone/concrete barricades
oil barrels also produce a small amount of low grade fuel in addition to crude
reduced recycler volume slightly but increased audible radius
                
                
                
                
             
         
        
            
            
            
                
                Fix RUST-1534
Fix bow shoot sound playing an extra time when quickly switching weapons
                
                
                
                
             
         
        
            
            
            
                
                Update disabled state on the client whenever the parent reference changes
Fixed floating attachments when picking up weapons (RUST-1536)
                
                
                
                
             
         
        
            
            
            
                
                Rocket launcher optimisation
                
                
                
                
             
         
        
            
            
            
                
                Fixed "data is NULL" error when writing empty stream to network
Fixed error after running clear_memory
                
                
                
                
             
         
        
            
            
            
                
                Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
                
                
                
                
             
         
        
            
            
            
                
                Theoretical "real" fix for skins issue
                
                
                
                
             
         
        
            
            
            
                
                Salvaged hammer optimisation