34,470 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Server side player rigidbody fix
                
                
                
                
             
         
        
            
            
            
                
                Merged updated player animation rig
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing scripts in some prefabs
                
                
                
                
             
         
        
        
        
            
            
            
                
                Resource spawns check for players in a radius
Resource spawns can use terrain anchors, checks and filters
                
                
                
                
             
         
        
            
            
            
                
                SpawnGroup and BaseSpawnPoint are IServerComponent
                
                
                
                
             
         
        
            
            
            
                
                FoliageDisplacement is IClientComponent
                
                
                
                
             
         
        
            
            
            
                
                Resource spawns check for constructions in radius
                
                
                
                
             
         
        
        
            
            
            
                
                Added terrain anchors to junkpiles
Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull)
Updated layers on junkpiles (World is for static world objects, not entities)
                
                
                
                
             
         
        
        
            
            
            
                
                Implemented Network.Read.Seek
                
                
                
                
             
         
        
        
            
            
            
                
                Added RecalculateBounds context menu to entities
                
                
                
                
             
         
        
            
            
            
                
                Recalculated entity bounds on all junkpiles (RUST-1524)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wounded/sleep anims
                
                
                
                
             
         
        
        
        
            
            
            
                
                art / sounds / prefabs  for  python revolver
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ore scale not applying on the server
                
                
                
                
             
         
        
            
            
            
                
                Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
                
                
                
                
             
         
        
        
            
            
            
                
                added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
                
                
                
                
             
         
        
            
            
            
                
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                python first pass implementation
                
                
                
                
             
         
        
        
            
            
            
                
                Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare case where stuff would still spawn too close to constructions
                
                
                
                
             
         
        
            
            
            
                
                Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                manifest
python fixes
protocol++
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked some sounds for the python revolver
                
                
                
                
             
         
        
            
            
            
                
                fixed the hold pose for the python / m92 / lr300   ( player no longer holds the guns to the side anymore )
                
                
                
                
             
         
        
            
            
            
                
                python slots
fixed hemp turning brown when picked
                
                
                
                
             
         
        
            
            
            
                
                fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
                
                
                
                
             
         
        
            
            
            
                
                fixed python worldmodel attachment points
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                tweaked positioning of 3rd person python model so it sits better in the hand
fixed 3rd person spear holding so it points in the direction the player is actualy facing
tweaked ak47 3rd person anims