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33,104 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Native dll updates
11 Years Ago
Fixed BuildingTest scene Updated terrain map extension editor baking to store per-terrain instead of per-scene
11 Years Ago
Paper always craftable Fixed being able to fly by opening the console
11 Years Ago
reduced thompson aimcone
11 Years Ago
Fixed anchors for conditional meshes
11 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
11 Years Ago
Updated recipies
11 Years Ago
Reverted testlevel to non broke version
11 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
11 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
11 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually
11 Years Ago
Added editor baking support to all terrain map extensions (WIP)
11 Years Ago
merge into main
11 Years Ago
Made all food edible
11 Years Ago
Fixed barrels respawning until they took over the whole world Barrels die properly when killed
11 Years Ago
made torch light less pink
11 Years Ago
Building stone skins meshes/textures/materials/prefabs
11 Years Ago
Fixed base normal not active on legacy terrain shader Tweaked some normal map settings
11 Years Ago
made corpses invulnerable to bullet damage
11 Years Ago
Added splat modifier placement and anchor placement to TerrainModifierGenerator Updated radtown_small3 scene (not the prefab yet)
11 Years Ago
Backup
11 Years Ago
Devlist and legacy terrain debug files.
11 Years Ago
Protocol++
11 Years Ago
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
11 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
11 Years Ago
fixed the ak47 prefab. (it no longer reloads after every shot :)
zon
11 Years Ago
Reapplied boar and stag stamina changes.
11 Years Ago
merge into main - AI should be attracted to traps now
zon
11 Years Ago
Halved boar and stag gallop stamina.
11 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
11 Years Ago
Compile error
11 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
11 Years Ago
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
11 Years Ago
Added fadeout distance and placement distance parameters to terrain modifier generator Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
11 Years Ago
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
11 Years Ago
Adding myself to DeveloperList.cs
11 Years Ago
Compile fix
11 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
11 Years Ago
Store the world checksum in the save too Protocol++
11 Years Ago
Merged radtown branch to main
11 Years Ago
Shielded exception in PlayerPrefs.SetString
11 Years Ago
Chat quote bug
11 Years Ago
Backup2
11 Years Ago
Backup
11 Years Ago
speed up the eoka pistol deploy animation. seperated the torch lit/unlit attacks so they have their own distinc sound.
11 Years Ago
Tweak salvaged axe sounds
11 Years Ago
Adjust torch strike sound
11 Years Ago
Increase volume of bolt rifle deploy slightly
11 Years Ago
Tweak bolt rifle deploy sound
11 Years Ago
Added vagabond jacket