branchrust_reboot/maincancel

32,316 Commits over 4,048 Days - 0.33cph!

10 Years Ago
Footstep audio scaling
10 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
10 Years Ago
Also hude the HUD if dead or in debug camera mode
10 Years Ago
Mousewheel item selection
10 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
10 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
10 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
10 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
10 Years Ago
Fixed block skins being deleted on level change, leading to NREs
10 Years Ago
Compile fix
10 Years Ago
All the stuff I should have fixed before merging but forgot
10 Years Ago
Merged construction2 into trunk
10 Years Ago
chicken model + texture done.
10 Years Ago
Fixed issues with terrain atlas in GL; might require terrain shader reimport
zon
10 Years Ago
Merged local chat branch.
10 Years Ago
Updated ProjectVersion and ProjectSettings to b12
10 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
11 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
11 Years Ago
Allow prefab preprocessors to run inside the editor
11 Years Ago
Added door knocking
11 Years Ago
keypad, textures plus lods
11 Years Ago
Reverted some atlas terrain material parameter values
11 Years Ago
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode Added bicubic filtered splat control samples for highest quality mode Fixed a few older menu scene materials
11 Years Ago
Fixed temp code left in terrain shader Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
11 Years Ago
Made Tools->Update->Prefabs never fail
11 Years Ago
Updated prefabs + game manifest
11 Years Ago
Cleaned up and reorganized terrain shader code; particularly the atlas part Removed more obsolete terrain shaders
11 Years Ago
Properly setup the rustle triggers on all bush prefabs Changed flower clutter shader to the double-sided foliage one
11 Years Ago
Added ice sheets
11 Years Ago
Made prey animals avoid predator animals
11 Years Ago
Increased animal run speed
11 Years Ago
Fixed AI being disabled in the main procedural scene
11 Years Ago
Added refresh to the decor and grass component context menus for runtime tweaking
11 Years Ago
Fixed a few skinning issues. Updated the tshirt material to use more than just a diffuse map.
11 Years Ago
Time of Day update to 2.3.1 prerelease 5
11 Years Ago
Updated Terrain-TestLevel-Nicerblend to use new standard-based terrain shader
11 Years Ago
Fixed quit not working (stupid find & replace)
11 Years Ago
Switched all terrain shaders to future proof PBS surface shaders Removed all intermediate standard/universal custom code and built-in overrides
11 Years Ago
adjusted the 1st person camera sway motion for a bunch of view weapon attacks
11 Years Ago
Added dev.shaderlod for future performance experiments
11 Years Ago
Moved all trees to the tree layer and all decor to the world layer
11 Years Ago
Made the error handling if Steam is not running a bit more sane in-editor Made the editor pause if the standalone application quits
11 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
11 Years Ago
protocol++
11 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
11 Years Ago
Made LODs more forgiving
11 Years Ago
tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
11 Years Ago
added fishing_rod_w prefab. added 3rd person fishing_rod animations.
11 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
11 Years Ago
updates crate files.