34,470 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
                
                
                
                
             
         
        
            
            
            
                
                fixed fbx unity warnings for world python & m249 models
                
                
                
                
             
         
        
            
            
            
                
                Fixed culling related NRE in spectate mode
                
                
                
                
             
         
        
            
            
            
                
                Added bone fragments worldmodel
                
                
                
                
             
         
        
            
            
            
                
                Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
                
                
                
                
             
         
        
            
            
            
                
                wolf skull fbx/prefab/textures/materials
                
                
                
                
             
         
        
            
            
            
                
                Merging multithreaded batching
                
                
                
                
             
         
        
            
            
            
                
                Fixed colliders not batching on server load
Fixed clientside exception
                
                
                
                
             
         
        
        
            
            
            
                
                Added wolfskull worldmodel
reduced tri count of LOD1
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                holstered item display has new priority based on hostility
                
                
                
                
             
         
        
            
            
            
                
                balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
                
                
                
                
             
         
        
        
            
            
            
                
                Fix a few items missing ui sounds
                
                
                
                
             
         
        
            
            
            
                
                Fixed bunker rooms asset culling
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked ores / ores_snow densities to represent the changed biome distributions
                
                
                
                
             
         
        
            
            
            
                
                Removed floating road segment from airfield
                
                
                
                
             
         
        
            
            
            
                
                Fixed art assets layer setup
                
                
                
                
             
         
        
        
        
            
            
            
                
                Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
                
                
                
                
             
         
        
            
            
            
                
                Updated occluder mat to double sided
                
                
                
                
             
         
        
            
            
            
                
                Reduced player disconnect kill delay to 5 seconds (RUST-1030)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Entity culling adjustments / fixes; bug tracking
                
                
                
                
             
         
        
            
            
            
                
                reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
                
                
                
                
             
         
        
            
            
            
                
                Removed lilacs
Reduced scale on the other flowers
                
                
                
                
             
         
        
            
            
            
                
                Fixed map filename regex failing to find matches on Windows due to the path separator
                
                
                
                
             
         
        
        
            
            
            
                
                Rubble piles occluder fix
                
                
                
                
             
         
        
        
            
            
            
                
                fixed rock sounds in 3rd person
                
                
                
                
             
         
        
            
            
            
                
                fixed harbor 2 not showing on map
                
                
                
                
             
         
        
            
            
            
                
                AmbienceManager underground check perf fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed graphics water quality slider having no effect
                
                
                
                
             
         
        
            
            
            
                
                PrefabInfo debug checks are ifdef'd (disabled by default)
                
                
                
                
             
         
        
            
            
            
                
                PrefabInfo debug prints are errors
                
                
                
                
             
         
        
            
            
            
                
                PrefabPool debug checks are ifdef'd (disabled by default)
                
                
                
                
             
         
        
            
            
            
                
                Prefab instantiate shows prefab name in profiler
                
                
                
                
             
         
        
            
            
            
                
                More profiler samples in player tick processing
                
                
                
                
             
         
        
            
            
            
                
                Looting RPC profiler samples