34,467 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                flare effect added to searchlight
searchlight cost reduced 
                
                
                
                
             
         
        
        
            
            
            
                
                Safety first; fix for index out of range
                
                
                
                
             
         
        
        
            
            
            
                
                fixed skulls missing nametags
                
                
                
                
             
         
        
            
            
            
                
                Description fixes + Phrases
                
                
                
                
             
         
        
            
            
            
                
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                minor light flare added to ceiling lights
                
                
                
                
             
         
        
            
            
            
                
                Removed max draggable from items (except liquids)
                
                
                
                
             
         
        
            
            
            
                
                More description fixes and updates
                
                
                
                
             
         
        
            
            
            
                
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                Fixed fuzz in cloth shaders
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled coverage queries for debugging
                
                
                
                
             
         
        
            
            
            
                
                Use query fallback only on osx, if not a dev + testing mode
                
                
                
                
             
         
        
            
            
            
                
                EAC SDK update (fixes macOS startup issue)
                
                
                
                
             
         
        
            
            
            
                
                OSX query crash fix candidate
                
                
                
                
             
         
        
        
            
            
            
                
                Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
                
                
                
                
             
         
        
        
            
            
            
                
                Eliminated ~300B of GC allocs whenever a randomized sound was played
                
                
                
                
             
         
        
            
            
            
                
                Larger coastal player spawn areas
                
                
                
                
             
         
        
            
            
            
                
                small backpack fbx/materials/textures/prefab etc 
                
                
                
                
             
         
        
            
            
            
                
                Better spawn handler density enforcement
                
                
                
                
             
         
        
            
            
            
                
                OSX/GLCore gamma-related darken fix candidate
                
                
                
                
             
         
        
            
            
            
                
                Added high quality normal mode to material packing processor
Updated analysis tool
                
                
                
                
             
         
        
            
            
            
                
                Added packed shader support for high quality normal packing
Changed packed shader keyword layout to reduce permutations
                
                
                
                
             
         
        
            
            
            
                
                Repacked building atlas material for high quality normals
                
                
                
                
             
         
        
            
            
            
                
                Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear
Fixed snow normal assignment on terrain atlas set
                
                
                
                
             
         
        
            
            
            
                
                High quality normals only when std-pm1 is 32bit
Analysis tool skipping non supported shaders for now
                
                
                
                
             
         
        
            
            
            
                
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                Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
                
                
                
                
             
         
        
            
            
            
                
                Reduced spawn density of wooden logs by around 30%
                
                
                
                
             
         
        
            
            
            
                
                Added "authtimeout" convar (default = 10 seconds)
                
                
                
                
             
         
        
            
            
            
                
                Disabled flare coverage queries on OSX; fallback to using rays
                
                
                
                
             
         
        
            
            
            
                
                Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
                
                
                
                
             
         
        
            
            
            
                
                Making sure main coverage queries component is disabled on osx
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked packing processor changes
                
                
                
                
             
         
        
            
            
            
                
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                Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials)
Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
                
                
                
                
             
         
        
            
            
            
                
                Removed some crazy inefficient methods from GameManager that should not be used by anything
Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners)
Log warning when having to convert prefab names to lowercase (should never happen)
                
                
                
                
             
         
        
            
            
            
                
                Fixed some hardcoded prefab paths in code that weren't lowercase
                
                
                
                
             
         
        
            
            
            
                
                More prefab paths that weren't lowercase
                
                
                
                
             
         
        
            
            
            
                
                Fixed animation event prefab paths not being lowercase
                
                
                
                
             
         
        
            
            
            
                
                Fix LOD material pop-in on rocks
                
                
                
                
             
         
        
            
            
            
                
                More description fixes and updates
                
                
                
                
             
         
        
            
            
            
                
                Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments)
Eliminated GC allocs from effect path assembly (this affected every single effect spawn)