33,191 Commits over 4,109 Days - 0.34cph!
Improvements to AI waypoint system.
Updated NPC communication ranges.
More robust spawn position memory for NPCs.
Improve weird NPC animal targeting.
More robust setting of NPC destinations.
Fixed bug in Scientist communication, which had them sometimes communicating with themselves.
Cleaned up target memory updating.
Made forgetting memories slightly more robust.
Improved return to spawn logic and tweaked related MT scientist stats.
Improved navmesh link traversal.
Improved flee behaviour and reload when idle for NPCs.
Updated DivingTank, DivingMask and DivingFins art
Network++
Merge from hapis_islands
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Support multiple NPCs using the same waypoint set.
another Hapis startup error fix
Nav Mesh Link ai upgrades.
Fix for missing component on chicken prefab error spam
Savas offshore junpiles and dive sites
Cleaned up obsolete scuba files
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
Improvements to emitting of gun noise.
Potential fix for HttpImage crash in main menu
fixed broken prop_renderer script on hairstyles
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Improve Scientist junkpile AI.
Fixed weapon skins overriding clothing skins on viewmodels
First pass on target decision momentum.
Fixed not been able to loot downed players
fixed prop_render scripts on remaining style prefabs
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
Second pass momentum scoring for AI targets.
Further steps toward not allowing movement while crouched for Scientists.
First pass on animals in water improvements.
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
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Improvements to animals in water.
Improvements to target scoring momentum.
Updated names on scientist loadouts.
Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
Progress on improving Scientist searching for lost enemy targets.
Reversed animal swimming (they still slow down in water).
Added custom / community map support via URL
Network++