34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed deployables not decaying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Any entity can add upkeep using the upkeep prefab attribute component
 
                
                
                
                
                
             
         
        
            
            
            
                
                All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Admire animations - adding more to DB - 1st Pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimization - Wood log tier rework - closing off holes in walls
merging internal and external models into one call
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimization - Twig tier merging internal and external models into one call
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in food target navigation.
More AI Behaviour.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimization - Top tier merging internal and external models into one call
 
                
                
                
                
                
             
         
        
            
            
            
                
                A little bit more safe guarding on Navigate to food.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed NRE spam when opening workshop inside editor while running client and server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More robust entity sensing.
Even more robust navigation to food.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reviewed, fixed and cleaned culling + integration
Updated native modules for renderer/win
 
                
                
                
                
                
             
         
        
            
            
            
                
                Open/close sounds only play for the local player
Lots of new deployable placement sounds
Lots of new deployable interaction sounds
Tweaks to some interaction sounds from last week
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small culling toggle correction
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Christmas lights can no longer be picked up if building blocked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Presumably fixed NRE in ValidateObjectReferences
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another null check for ValidateObjectReferences
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added decay delay convars for upkeep (all default to 0)
Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear both client and server building managers when disconnecting in the editor while running client and server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added BuildingGradeDecay to doors and frame inserts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another round of NRE checks for ValidateObjectReferences
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                moved window garland pivot up 1 unit (model only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Console command codegen (client compile fix)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed issue with flamethrower trap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed upkeep cost from barricades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed presents spawning in water / on bases
Added xmas.spawnattempts convar (defaults to 5 per present)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Xmas refill jingle now global broadcast 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ancient bug in spawn handler that discarded some valid spawn locations
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed snowman not obeying groundwatch rules
can no longer use broken items for purchases at vending machines (min 50%)
fireplace implementation
fixed wreath deploying on double doors
metal is 2x stone health, (70% increase)
armored is 2x metal health
metal base cost is 200 frags instead of 200
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fireplace common drop
sitem updates
fixed some sitems researchable
 
                
                
                
                
                
             
         
        
            
            
            
                
                culling.env now developer only
 
                
                
                
                
                
             
         
        
            
            
            
                
                added extra slots to TC
added christmas tree
added christmas tree decorations
fixed fireplace deploy issues
skin approval
phrases
manifest
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                fixed fireplace being unplacable under ceilings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Christmas tree desc fix
Phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from /main/culling-env
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved various water effects ( player footsteps in water, bullet splashes, etc. )
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved water splashes while driving
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Facepunch.System (NRE fix)