34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                bases heal themselves if upkeep conditions are met and have not been attacked for 10min
tool cupboard only accepts resources
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                quarry types specialized to different resources (hqm/sulfur/stone+metal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Culling world toggle NRE checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Secondary cupboards decay if there is more than one cupboard on a building
 
                
                
                
                
                
             
         
        
            
            
            
                
                mining quarry fixes
skin approval
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added persistance version
BP WHIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oil refinery sound ref fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed upkeep resource numbers being shown incorrectly when reconnecting
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Renamed culling.world to culling.env, unsaved for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential culling fix #1
Added occludee show bounds to lodcomp for targetted debug (editor only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene 2 prefab (static oil refinery sound fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static refinery sounds shit for real this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Process building splits / merges when entity is placed instead of the end of the frame
No longer check for building merges when loading from save
No longer check for building splits when shutting down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up some hiz culling shader portions for readability
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up query api usage on flares and outline for readability
Occlusion queries limited to windows only; excluding it to investigate linux CTD
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                bullet hitting water / water bomb fx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only log "no building for tool cupboard" with developer >= 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                TC no longer drops any loot when destroyed (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracted TC loot change incase of hotfix
 
                
                
                
                
                
             
         
        
            
            
            
                
                StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Another try at compile fixing for jenkins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent setting new destination if the current destination is pending (async pathfinding calc).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sheet metal tier rework - closing off holes in walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized BuildingBlock.IsOutside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied 
24429 (TC no longer drops any loot when destroyed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup)
Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar)
Foundations now decay at the same rate as other building blocks when their upkeep is not paid
Eliminated server side GC allocs from upkeep system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted decay.tick default value to 10 minutes (accidental commit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed upkeep cost from deployables again (accidental commit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barricades can be repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barricades can be repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed EmissionToggle to use material prop block
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed furnace skinning
emissionToggle NRE fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                compile fix for outside_range_dist on client
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Smoothed out query for AI dormant agency