branchrust_reboot/maincancel

39,882 Commits over 4,566 Days - 0.36cph!

11 Years Ago
merge into main
11 Years Ago
protocol++
11 Years Ago
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
11 Years Ago
manifest loot tables
11 Years Ago
Eyebrows on all heads Asian male variation
11 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
11 Years Ago
Compile fix
11 Years Ago
OCD
11 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
11 Years Ago
slightly more forgiving flame merge range
11 Years Ago
fix for ammo going below 0 for flamethrowers fix for being able to fire before deploy is complete (flamer)
11 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
11 Years Ago
3p flamethrower sounds
11 Years Ago
compile fixes flamethrower 3p sound fixes fireball merge fixes
11 Years Ago
pilot light always on flamer loses condition updated flamer desc stone is once again affected by heat
11 Years Ago
Fixed deployment of boxes on shelves being annoying
11 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
11 Years Ago
Automated benchmark framework
11 Years Ago
11 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
11 Years Ago
added bone info component with old values to playermodel
11 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
11 Years Ago
Re-enabled bone scaling
11 Years Ago
Put benchmark maps in bundles
11 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
11 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
11 Years Ago
phrases
11 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
11 Years Ago
adjustment for wood door heat protection
11 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
11 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
11 Years Ago
Platform switcher
11 Years Ago
Fixed Benchmark nosteam error
11 Years Ago
Freeze fix
11 Years Ago
knobbed it
11 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
11 Years Ago
Missed the head bone
11 Years Ago
Init targetFrameRate when running benchmark
11 Years Ago
SkinnedMeshCollider Benchmark
11 Years Ago
BenchmarkCollection
11 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
11 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
11 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
11 Years Ago
Procmap benchmarks
11 Years Ago
11 Years Ago
Slight change to how bundles are built (hoping for faster build times)
11 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
11 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
11 Years Ago
Added nodecor test
11 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations