33,191 Commits over 4,109 Days - 0.34cph!
Fixed grass being invisible with certain shadow mode settings
Touched shaders affected by refl
GenerateCode
skin approval
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
card readers keep door open until puzzle resets
Removed RendererBatch scripts from pipe sets
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
Another attempt at fixing Hapis loot spawn
Shifted recyclers out on Powerplant and Sewer Branch
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
Reverted some spawn changes on Hapis
Fixed roof jump exploit at WTP
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Removed reflection probe from player preview
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Fixed picking hemp order menu
Fix for medkits not removing bleed effect on consume
Fix for self destructing vending matchines in doorways
Fix for corn and pumpkin default interaction
fixed compound vending machines having two tool machines
Merge in Scientist MT Lab AI fixes.
Fix for duplicate keycards on server restart that cannot be interacted with
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Removed date/time calls from base pyramid caching
Fix for lighting issues caused by Unity near clip bug
jackhammer textures and materials
jackhmmer model and lods.
converted metalness to core shader using rgba setup for jackhammer
removed unused textures (metalness and ao)
picking
27259 from release
Stop throwing items at Compound from causing NPCs to go crazy.
jackhammer texture changes
Added Fuse Box loot panel
Phrases
subtracting
27264 so we don't have to force protocol
Fix for some skins showing incorrect lighting
Touched relevant shaders
Updated Facepunch.Unity from Repo