34,494 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
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                Fixed fog not always being disabled in caves
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted navmesh obstacles on foundations and high walls.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed clipping on flashlight attack animations
 
                
                
                
                
                
             
         
        
            
            
            
                
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                added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ladder hatch culling bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Culling.env convar update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Potential fix for false culling negatives at certain resolutions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added core/generic SRM packing variant
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed culling frame delay in fov changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shelves correctly destroyed if construction below no longer exists
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked animations and special fx for lr300 / m249 / m92
 
                
                
                
                
                
             
         
        
            
            
            
                
                Third person melee weapon swing sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jan_hapis_savas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save++
Network++
Xmas event disabled
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                more robust against NRE in ai behaviour.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting ai behaviour 
24661 24660 
24659 (Server instability)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another stab at scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Any entity can use sockets, not just building blocks (presumably breaking everything)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized elevator volumes (server perf)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed layer on elevator volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted ocean clutter prefabs (unused)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved xmas event meta file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gibbable.DoPrepare error message tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed small build log typo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw exception and fail the build when skinnable item name is incorrect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Facepunch.Steamworks meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged in from ai behaviour 3.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed building ID regression on newly created buildings (changeset 24670)