33,191 Commits over 4,109 Days - 0.34cph!
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Longer despawn timer on gunpowder and sulfur
Improved lost target searching.
Lots of small issue fixes.
Early exit from path vs euclidean distance test.
various weapon material tweaks
More work on AI. Search improvements, less funky ducking, +++
Fixed indirect lighting sometimes broken on deferred mesh decals
More lost target search improvements.
NPC orientation test.
Merge from monument_puzzles
Fixed custom map URL not being sent to client right
Fixed some URL escape issues
Fixed world name being wrong in server console on custom maps
Fixed demos not working on custom maps
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
spas12 does 135 damage instead of 105
Fixed internal custom map URL not being set from startup parameter on the server
Shifted food crate away from recycler at MT
Fixed a blocker at Trainyard main building staircase
Fix IsTargetDead check to account for player respawns.
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
Testing skydome Reflection Mode as None
fixed puzzlereset settings not being saved
added audio to blast door and wheel
scientists drop sometimes drop green keycards
dive sites won't despawn with players nearby
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
Force culture to invariant culture so console string parsing isn't fucked in some countries
Fixed Hapis broken industrial buildings
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
Fix to Powerplant puzzle flow
Map files contain world size so custom maps can be any size
removed legacy barricades in mines at MT
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World initialization logging tweaks
Final check over generators
Fix to Powerplant puzzle flow
Fixed an exploit where you could loot a through a window on Powerplant
Fixed NRE on static maps (Hapis, Savas, Craggy)
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
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Fixed IndexOutOfRangeException on Hapis Island
Loot balance outside puzzles