34,494 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                improved various water effects ( player footsteps in water, bullet splashes, etc. )
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved water splashes while driving
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Facepunch.System (NRE fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server NRE in TransformChanged (probably)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in UIInventory.PlayCloseSound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UnauthorizedAccessException in writecfg
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE in AmbienceLocalStings.PlaySting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed HttpImage error handling (UI web images)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Building supplies loot box 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed planting fail check to something more appropriate
Small sign placement fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed incorrect spinner wheel gibs material path import
 
                
                
                
                
                
             
         
        
            
            
            
                
                Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though)
Upkeep also scales with decay.scale convar (easier testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                night fog elimination via climate settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized TAA fast path in PostProcessLayer.OnPreCull
 
                
                
                
                
                
             
         
        
            
            
            
                
                water rendering profiler sample
 
                
                
                
                
                
             
         
        
            
            
            
                
                more lightweight culling debug
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced lodcomp occludee min visible time
 
                
                
                
                
                
             
         
        
            
            
            
                
                culling.env enabled by default (player testing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed treelod not restoring shadow mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bootstrap NRE on aimanager init when missing terrainmeta path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored night fog on climate settings
Fog is now pitch black when no sun or moon are visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fog/scattering effect now wokring in edit-viewport
Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity bounds on high external stone gate (RUST-1772)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed roof conditional models in various scenarios
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
24560 because it looks like ass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fog darkening test for diogo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "FogDarknessDistance" to climate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge upkeep notify into main
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Door frame decor / moved pivot up by 1m
 
                
                
                
                
                
             
         
        
            
            
            
                
                flashlight viewmodel / worldmodel  prefabs and sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Loads more deployable sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                compile fix
added handheld flashlight
fixed invisible flashlight beams
fixed invisible laser beam beam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spinner wheel sound bugfixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tonnes of asset labels
manifest
missing icons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                crossbow can accept flashlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Downed (wounded) players no player block movement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated asset bundle splits