34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Beancan grenade admire fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed moon brightness regression
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing a GameObjectRef (build warning)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "lock" game object on shopfront being on unnamed layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed options being invisible until toggled when opening options tab in main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UI.Options.KeyBind trying to change its name all the time
 
                
                
                
                
                
             
         
        
            
            
            
                
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                removed raid ability from fire arrows (for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                skin approval
raid ability added back to arrows, but nerfed
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Junkpile spawn tweaks
Always show loot container health
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased junkpile spawn attempts
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged scientists to main for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                commiting updated flare viewmodel into the main branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced npc vision range (optimization)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Profiler hooks to catch some AI overhead (navigation operator)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more profiler hooks for AI.
 
                
                
                
                
                
             
         
        
            
            
            
                
                A couple more profiler hooks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug causing overhead in sample circle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted scientist vision range (optimization).
Tweaked spawnpoints/coverpoints (optimization).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Touch-ups on AI profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only apply the LOS raycasts we have to apply for NPC senses.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▅▅▌▊ ▊▄▉ ▌▇ ▋▄▍▇▅▇ ▆▇ ▄▉▋██▄ ▋▇▅▊▆▍ ▇▍▌▊▇▆▉ ▌▍▊ ▇▇▄▄▅ (▋▆█▊▊▇█ ▅▉▅)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vending machine correctly destroyed if construction below no longer exists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jack O Lantern can no longer be placed through walls
Jack O Lantern can be picked up
Jack O Lantern only accepts wood
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from weekend_branch_6
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Retired "Viewmodel" layer as it is seemingly unused
 
                
                
                
                
                
             
         
        
            
            
            
                
                No more spamming shelves on roads
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Run server for staging branch if running with -staging command line
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a few lift/elevator occludee bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed profiler sample mismatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only check workshop download status once a second
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more profile samples to morphcache
Saved some heap allocs on morphcache.setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reflections when fog=1; had to drop fake dir refl occlusion
Touched all relevant shaders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed explosive ammo bug
no longer need to aim slightly away from target to deal maximum damage with explosive ammo
 
                
                
                
                
                
             
         
        
            
            
            
                
                show different arrowheads for bow / crossbow ( in 3rd person )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try setting the appid via SetEnv
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight improvement to AI LOS.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
 
                
                
                
                
                
             
         
        
            
            
            
                
                Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)