34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Moved xmas event meta file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gibbable.DoPrepare error message tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed small build log typo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw exception and fail the build when skinnable item name is incorrect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Facepunch.Steamworks meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged in from ai behaviour 3.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed building ID regression on newly created buildings (changeset 24670)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting AI behaviour 
24668, 
24684 (performance issues)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Weather (currently only fog) is randomized every 18 hours, fades over 6 hours
Fixed washed out sky around noon in temperate and arid biomes
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stars being occluded by atmosphere fog at night
Slightly darker sky at midnight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Road grass decor aligns to normal
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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▆▄▄▊▌▌▉-- (▇▊█▉▋▊▅ ▉▉█▊ ▇▄▊█▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▊▄'▉ ▌▍▉▄▉▌▅▇ ▅▆▊▌▌ █▉▇▉▍▋ ▌▆▌▌▆▇▇ ▅▊ ▆▇▄▄▄▉▌█ ▍▉▇▇▋ ▋▅▉▊ █▍ ▅▌▆█
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed hinged doors occludees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wood shutters, fence gate and high external walls occludees
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed scientist loot drops
scientists have different colored hazmat suit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added dual layer skin shader for testing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added edge masking control to foliage shader
Cleaned up shaders using masking control
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked 24618: core/foliage valpha ao
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin dual layer: moved mask to uv2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cache player building privilege once a second on the client (performance)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                key locks can always be opened by the person who placed it but you can still create keys to give to others
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed ch47 rotorblade spin
 
                
                
                
                
                
             
         
        
            
            
            
                
                New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated purple loot box model
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▍▍▄▆▄▍▇▌▄ ▊▆▅█▊▆▊ ▊▆ █▍▌▋▌ / ▊▋▉▄ ▍▄▋▉ > ▋▄█
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                Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▌▌█▌ ▇▌▌█▍▆▅▆▌ ▆▊▉▋▆ ▄▇▄▅▆▆▇▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed inverted brightness in skin dual layer