branchrust_reboot/prereleasecancel
679 Commits over 304 Days - 0.09cph!
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
Female variants /improved LODs of shorts, collaredshirt and tanktop
Cherry picked bumhead fix
17104
Updated steamworks, force platform on osx
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
Use right icon for items in inventory main menu
Fixed drag sprite not using skin
Show new type skins in inventory
Removed food crafting category
prerelease server join fix(temp)
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
Cherry picked alpha-to-coverage changes from main
Fixed generating steam inventory
Inventory cleanup and fixes
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Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
Fix for Cave 6 bottom room exit - RUST-1395
Forgot to commit half my changes
temp fix for locked doors in radtowns
compile fix
Inventory icon upload fix
Always access steam via the global
Workshop - can download .obj model for item (for advanced skinners)
Accidentally set the price of the new skins to $2000 each
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader
Stop selling the new items (until the patch goes live)
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
Fixed steamclient.so for linux server
floor ladder hatch requires 3 gears instead of 5
armored door now costs 35 HQM+5gears
spring produces HQM at recycler
small stash no longer requires rope
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes
repairs no longer require components
fixed double armored door cost to require gears
torch only costs 1 LGF instead of 5
added recycler to sat dish
scene2prefab
protocol++
F1 grenades require 1 spring
Quarry no longer requires cloth, requires 15 gears instead
Wooden armour requires rope
Bone armor much cheaper rope wise
Leather gloves require sewing kit
small chance of tier2 components (spring/gears) being found in barrels
spring/gear chance increased slightly in tier2 loot table