reporust_rebootcancel

105,883 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Fixed List.Compare handling nulls
8 Years Ago
8 Years Ago
Updated facepunch.system with github version
8 Years Ago
Fixed reflection error
8 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
8 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
8 Years Ago
Finished high level water shader refactor
8 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
8 Years Ago
Merge from main
8 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
8 Years Ago
fixed a bug with the bandage viewmodel giving a warning
8 Years Ago
SpeedTree billboard shadow casting toggle editor tools
8 Years Ago
slightly increased starting calories
8 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
8 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
8 Years Ago
minor emission scale changes
8 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
8 Years Ago
Unified some bush prefab settings
8 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
8 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
8 Years Ago
Fixed some decor prefabs missing from asset bundles
8 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
8 Years Ago
Updated player preview idle
8 Years Ago
Rebuild plugins
8 Years Ago
Merged from main
8 Years Ago
Removing PVT test from benchmark (crashing shit)
8 Years Ago
basecombatentity ignite baseline
8 Years Ago
Eat/drink sounds
8 Years Ago
Flamethrower sounds
8 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
8 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
8 Years Ago
Removed tree component from hemp
8 Years Ago
Icesheet prefabs use LOD grid
8 Years Ago
Removed tree component from a bunch of clutter prefabs
8 Years Ago
SpeedTree wind settings
8 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
8 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
8 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
8 Years Ago
Added NoShadows benchmark
8 Years Ago
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code Moved logz constant precalc to script/maincamera; added executeInEditMode
8 Years Ago
Climate prefab update
8 Years Ago
Removed some unused garbage
8 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
8 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
8 Years Ago
Shader fix for RUST-831
8 Years Ago
Sleeping anim .meta change
8 Years Ago
Some scattering and fog fixes Touched water shaders
8 Years Ago
wip test code + shadow mask computation fix for log z
8 Years Ago
Fixed warning in rust/std cloth shader
8 Years Ago
Added fog benchmark Removed fog from rain benchmark