111,267 Commits over 3,928 Days - 1.18cph!
Fixed "IsStopped can only be called on an active agent"
animal progress
fixed bunch of animal animations (temp)
animals stay at their proper attack range
animals give up if they can't reach their target
animals don't target players they can't see
animal skeletons setup
animal damage setup
animal protection setup
Shader compile time opt; skipping unused permutations
Fixed flickering/missing bullet glass impact decals
Localized voice limiting works for sounds that aren't initially parented to another object (RUST-1598)
Snow footstep tweaks
Distant gunshot tweaks
Misc minor sound tweaks
Fixed NREs in player and npc culling
Fixed perf issues in lodgroup culling
Fixed NavAgent.Stop() error
Fixed linear render bugs with PropRenderer
Added Create 512x512 Icon option to PropRenderer
Fixed npc ragdoll culling
Fixed horse and bear ragdolls
Fixed Ragdoll test scene
Added sanity check to BaseNpc.VisUpdate
Staircase / office building texture progress
Added ztest option to ddraw; exposed to spheregizmo
Fixed sharpen going nuts with fp backbuffer (black spots)
Npc animator culling
Fixed player culling via lodgroup
Fixed culling toggle makevisible
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
Ladder movement is verified on the server
overhang bridge piece for jumping puzzle
Fixed client collider on PineBare-2 (RUST-1660)
Added Restarting, SaveCreatedTime to serverinfo output
Store save creation time in save file (shouldn't break protocol)
Add save creation time to server tags
Update server information after restart started
Add "strst" to tags if server is pending a restart
Fixed NRE in BasePlayer.GetHeldEntity()
Rocket factory / interior progress / walkways bake
high external wall wood lowest lod is now 4 triangles
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
Fixed broken scene view when lighting enabled
fixed large furnace being destroyed when buildings modified nearby
fixed animals never waking up
large furnace stays upright
large furnace can be more easily placed on slopes
can select large furnace placement height
Fixed tree collider scales (RUST-1654)
Scudpunk Hoodie no longer for sale, tradable, marketable
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
Ai should not walk through barricades
Fixed options menu dropdowns (by making them not dropdowns)
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
T2 Furnace deeper foundations
Fixed spinner wheel skinnablility
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings