reporust_rebootcancel

105,881 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Manifest
9 Years Ago
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
9 Years Ago
Pieshape converting to OnPopulateMesh
9 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
9 Years Ago
improved torch.viewmodel FX's exactly 35.3859%
9 Years Ago
Merge from unity5.2.0f3_changes
9 Years Ago
merge from main
9 Years Ago
Lighthouse base rework
9 Years Ago
Survey_crater_oil now has Bubblin' crude.
9 Years Ago
merge from main
9 Years Ago
More Canyon work, big sewer rooms collision work
9 Years Ago
better mesh particle materials
9 Years Ago
Canyon progress Added two big sewer rooms
9 Years Ago
Fixed broken HUD stuff
9 Years Ago
less pink blood overlay.
9 Years Ago
bugfix
9 Years Ago
merge from main
9 Years Ago
Merging holosight branch into main
9 Years Ago
Merged with main
9 Years Ago
Attachment attach sounds
9 Years Ago
Can equip mods by dropping onto weapon icon
9 Years Ago
Weapon slots shown on icon
9 Years Ago
Water: matching refl occ fade-in
9 Years Ago
Water: quality adjustment fix
9 Years Ago
Water: Fixed shore blending artifact
9 Years Ago
Canyon early work backup Water treatment plant stuff
9 Years Ago
Better ironsights
9 Years Ago
Converted cold overlay to ScreenOverlayEx
9 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
9 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
9 Years Ago
+1 railing model Water treatment plant lootcrates and statics
9 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
9 Years Ago
merge from main
9 Years Ago
Water treatment plant backup
9 Years Ago
Electric buzz sounds for petur
9 Years Ago
Slight left/right panning on local player footsteps
9 Years Ago
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9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
merge from main
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
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9 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
9 Years Ago
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