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97,538 Commits over 3,653 Days - 1.11cph!

10 Years Ago
Added danger direction bloom to obstacle avoidance
10 Years Ago
fixed mouse wheel up not going previous sockets that are both male and female now flipped inside out before receiving a male fixed up some of the building components - still need working through added construction parts map
10 Years Ago
Only draw gizmos of AI obstacles if selected
10 Years Ago
Made context map decision lerping more reasonable
10 Years Ago
Added AI class prefix to all AI behaviours
10 Years Ago
Updated AI test scene
10 Years Ago
Added ObstacleOBB with closest point calculation
10 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
10 Years Ago
Added editor gizmo to circle obstacle
10 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
10 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
10 Years Ago
Forest type 3 spawned
10 Years Ago
stairs, floor test
10 Years Ago
Added custom obstacle data structures
10 Years Ago
Construction ghost shader/effect - this is shit - lets get something better
10 Years Ago
Added next/previous key bindings Added hack so mouse wheel calls next/previous automatically Can change building parts using next/previous
10 Years Ago
Added socket icons for easier editing Now change construction parts with left/right (temporary)
10 Years Ago
Socket based building system WIP
10 Years Ago
Forest type 3 WIP. Such trees, wow.
10 Years Ago
finished the rest of the animations for the flashlight
10 Years Ago
Merge from main
10 Years Ago
Removed some unused variables
10 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
10 Years Ago
Fixed fuckups from last night's commits
10 Years Ago
10 Years Ago
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
10 Years Ago
22.5% more trees.
10 Years Ago
EAC update
10 Years Ago
Cooking/Spoiling now works again
10 Years Ago
Handle stackable variable properly
10 Years Ago
Deploying from a stack now doesn't use entire stack
10 Years Ago
Burnable/Fuel, removed redundant bullshit
10 Years Ago
Fixed item containers not creating
10 Years Ago
Made context menus work again
10 Years Ago
-new flashlight animations
10 Years Ago
Updated items from newly modular item site - this breaks everything
10 Years Ago
Removed AI entity decision lerping
10 Years Ago
Fixed command line values not being set
10 Years Ago
Fixed NREs when calling HTML functions before it's ready
10 Years Ago
Deleted test file
10 Years Ago
Updated localization
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)
10 Years Ago
Test Test :)