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112,144 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
9 Years Ago
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9 Years Ago
loot nre fix
9 Years Ago
added 3rd person aiming / throw animations for the rock and spears. fixed a bug with the IK hand holding for the bow / spear / rock weapons
9 Years Ago
fixed flamer particle effects bouncing
9 Years Ago
refined metal added to double toptier door cost
9 Years Ago
large furnace no longer placable in water
9 Years Ago
weapons that drop from players hands are now eligable for ownership transfer when picked up ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
9 Years Ago
More b25 shader updates, including a standard core shader change that reduces alu
9 Years Ago
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo tssaa: feedback param tweaks
9 Years Ago
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
9 Years Ago
Fixed viewmodel shadows going crazy after disabling temporal-aa
9 Years Ago
Faster Build v2
9 Years Ago
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9 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
9 Years Ago
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9 Years Ago
airfield work backup Tower antena models/LODs/COLs/Prefabs
9 Years Ago
Fixed shader error for server build
9 Years Ago
Fixed water fog dithering causing it to be ligher than it should
9 Years Ago
small water catcher tap collider
9 Years Ago
Reduced temporal-aa jitter at shore at near co-planar intersections Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
9 Years Ago
debug stuff for ownership
9 Years Ago
Console system to its own library
9 Years Ago
crossbow reload anim length now matches ironsight start point
9 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
9 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
9 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
9 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
9 Years Ago
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
9 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
9 Years Ago
airfield work backup
9 Years Ago
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9 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
9 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
9 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
9 Years Ago
Fix attempt for black cancer taking over the screen when using temporal aa
9 Years Ago
Fixed shader find FXAA shader; already assigned via inspector Added default shader assignment
9 Years Ago
merge from main
9 Years Ago
airfield hangar COLs and prefabs
9 Years Ago
no double xp from breaking lootable objects
9 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
9 Years Ago
protocol++
9 Years Ago
fixed earning xp from eating your own food
9 Years Ago
Lerp fix, assuming it works without testing
9 Years Ago
Slight tweak for even more sharpness
9 Years Ago
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well Experimental tssaa motion based feedback factor scaling (sharper in motion) Switched tssaa sampling to halton_2_3 (8TX)
9 Years Ago
Rocket LOS check improvement (RUST-1139)
9 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
9 Years Ago
Motion vector fix
9 Years Ago
Netgraph, disabled by default