112,144 Commits over 3,928 Days - 1.19cph!
players standing up when sleeping (until you approach them) should be fixed 100%
Part 1 of manual cherrypick
no more empty heli loot crates RUST-1149
neck is no longer consistered for headshots derp
no sprinting while reloading the crossbow
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
Same alu reductions to ocean and river shaders
More alu reductions in rust/std fragment shader internal code
Simplified rust/std fragment handling of vertex and pixel world normals
Touched all rust/std changes to force apply changes
Log Print
Retry properly
EAC Hash
Fixed black graphic distortion in dungeon tunnels (RUST-1147)
Facepunch.Steamworks tests
Fixed warning stating motion vectors require depth camera mode
Hide rcon password on command line properly
Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
Potential fix for rare NRE when cancelling loading screen
Fixed NRE in PlayerMetabolism.CanConsume
Fixed excessive reach on certain melee weapons (for example the rock)
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
Converted some OnValidates to DoPrepare
Changed save file name (to let server ownrs opt out of wipes by copying the save file)
Save file protocol shows a warning instead of blocking the load
Colours, exceptions, signing
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
Touched all rust/std shaders to trigger b25 brdf alu opt
Fixed protective armor absorbing damage from animal attacks
rename reoll method + help strings
renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
command to relock blueprints and refund all spent xp
Fixed bald patch on wolf head dress
Industrial building windows use separate colliders (on the transparent layer)
Animal damage uses base protection again