reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

7 Years Ago
[D11] frontend/bootstrap integration WIP. Missing bit of bootstrap.
7 Years Ago
[D11] Get online id method added to the platform services interface, replaces the hard-coded unique id stuff on XBone if available. Made the XBox services available (for development) in the Editor to make it easier to work on.
7 Years Ago
[D11] Platform services interface, with XBox One user services official plugin integrated.
7 Years Ago
Fix for loading items list from bundles in editor
7 Years Ago
Added menu option to build the active config
7 Years Ago
Renamed AssetIterator to GetAssetImporters
7 Years Ago
Allow server.levelurl to be set to the empty string on the command line to override the default download location
7 Years Ago
compile fix 2
7 Years Ago
compile fix
7 Years Ago
sam work
7 Years Ago
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7 Years Ago
HAB NRE
7 Years Ago
Proper impostor fix for Metal
7 Years Ago
compile fix
7 Years Ago
merge from sam site
7 Years Ago
hab inflation
7 Years Ago
merge from main
7 Years Ago
hab ground effect
7 Years Ago
fixed flashlight flare regression
7 Years Ago
burlap gloves skinning fix
7 Years Ago
updated rowboat model launched rockets now properly inherit velocity and relative origin position
7 Years Ago
[D11] merge from main
7 Years Ago
Added .vscode to ignore conf
7 Years Ago
Fixed a few shader compilation issues on Metal
7 Years Ago
[D11] frontend/bootstrap integration WIP. Discovered some hidden dependencies. Generate slightly faster bootstrap if you don't want the intro sequence (only saves a couple of seconds at the moment though since it's working quite well in "parallel" with the splash screens), fix some issues where code wasn't yielding enough to give good parallelism between loading and frontend. Gets into the FE pretty quickly now on a package build, but the warmup continues behind the scenes so will need to check Bootstrap.completed at some point before trying to connect to a server, hopefully the player won't be quick enough, plus other work should further reduce the warmup bundle size.
7 Years Ago
Fixed water reflections on macOS/Metal
7 Years Ago
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7 Years Ago
Enabled occlusion culling in macOS/Metal Enabled impostor rendering in macOS/Metal
7 Years Ago
NRE fix in Scarecrow.
7 Years Ago
Fixed Scarecrow not re-equipping Sickle after throwing a beancan.
7 Years Ago
Tweaked Scarecrow take-damage modifiers.
7 Years Ago
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7 Years Ago
cargo ship style 2 end - prefab organizing, lighting pass
7 Years Ago
merge from main
7 Years Ago
Fixed camera depth texture issues affecting water on macOS/metal
7 Years Ago
Fix for multi-scene setup mismatched lighting warnings (only relevant scenes; lighting settings only)
7 Years Ago
Merge from impostor-opt
7 Years Ago
Optimized all swamp tree impostor meshes
7 Years Ago
Optimized all oak tree impostor meshes
7 Years Ago
Optimized all douglas fir tree impostor meshes
7 Years Ago
Optimized all willow and spice bush impostor meshes
7 Years Ago
Optimized all birch tree impostor meshes
7 Years Ago
Optimized all american beech tree impostor meshes
7 Years Ago
Custom impostor mesh warning fix
7 Years Ago
Exclusive Fullscreen default (test)
7 Years Ago
Optimized all pine tree impostor meshes
7 Years Ago
Added custom mesh toggle to impostor component Enabled mipmap generation by default Added messages/warnings with generated mesh info
7 Years Ago
Added support for custom/tight impostor meshes
7 Years Ago
Merge from main
7 Years Ago
[D11] More audio sound asset optimisation progress.