reporust_rebootcancel

111,964 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Re-added ambience & warmup benchmarks
9 Years Ago
Call SetHierarchyGroup in standalone too
9 Years Ago
Powerline pylons b and c (variations)
9 Years Ago
More procmap tests
9 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
9 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
9 Years Ago
9 Years Ago
Merged ambience & warmup benchmarks to main
9 Years Ago
9 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
9 Years Ago
Player pullback fix (merge error)
9 Years Ago
Merging 14378 to main
9 Years Ago
PlayerModelRebuild perf tweaks, profiling
9 Years Ago
Culled out parent item requirement stuff
9 Years Ago
Merge Fixes
9 Years Ago
Merged from main
9 Years Ago
the player now holds the guitar properly in 3rd person
9 Years Ago
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)
9 Years Ago
Merge from main
9 Years Ago
perf 6 displays async task status
9 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
9 Years Ago
Building block despawn optimization (when leaving network groups)
9 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
9 Years Ago
Fixed missing icons on small furnace
9 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
9 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
9 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
9 Years Ago
New big powerline models/LODs/COLs
9 Years Ago
Ambience quality levels + benchmark
9 Years Ago
Enabled ocean tesselation in water q=1
9 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
9 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
9 Years Ago
Added detail map to Furnace materials
9 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
9 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
9 Years Ago
wip powerline prefab tests
9 Years Ago
water fix c
9 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
9 Years Ago
metabolism changes, lose calories slightly slower when harvesting
9 Years Ago
Fix for RUST-816
9 Years Ago
Hopefully closing RUST-795 this time
9 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
9 Years Ago
merge from main
9 Years Ago
Concrete_f texture set Industrial glass textures Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs Ready to place prefabs for these buildings Dungeons prefab scenes update
9 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
9 Years Ago
Fixed health bars on animals not appearing (RUST-814)
9 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
9 Years Ago
Vomit sound tweaks
9 Years Ago
removed debug.log call
9 Years Ago
vomit sound update