121,151 Commits over 4,018 Days - 1.26cph!
Monuments default to "all tiers" on their MonumentInfo component
All remaining monuments (like caves) spawn on all tiers
candle hat default blueprint
metal window bars cheaper to research
added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks
Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
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Hapis BradleyAPC setup
Hapis ME monument changes
Added Tier0, Tier1 and Tier2 topologies
Players only spawn on Tier0 beaches
Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic
Added Vector2.Rotate extension method
Hapis radiation changes
Hapis tunnels exploit fix
Some more AI improvements.
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Fixed icesheet UVs
Icesheet material tweaks
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate
Made icesheet debris smaller
Made iceberg coliders more accurate
Savas map marker tweaks
SavasKoth added map markers
Iceberg/icesheet increased lod distances
Iceberg/icesheet scene2prefab
Icesheet/Iceberg renderlod distances
Another round of improvements to Murderer AI.
Touched up on Murderer ai.
Iceberg 1 LOD/COL / Prefab layer settings
Optimized NavMesh Links.
Fixed bug in NPC Player NavMesh Link traversal.
Nuked large scale occlusion
Hapis Removed phantom ladder trigger at Refinery
Hapis fixed falling through terrain at west coast cave
Hapis fixed falling through terrain mtnside cave entrance
Hapis added building block to desert cave entrance
Hapis fixed duplicate lighthouse map markers
Hapis APC prep
Savas Loot tweaks
Savas added north and south recycler
Savas exploit fix
Savas monuments are now marked on the map
Iceberg/icesheet LOD, COL and prefabs
Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
minor melee fixes for npcs
Eliminated some GC from logging player deaths
Subtracted
23551... you win, unity