111,885 Commits over 3,928 Days - 1.19cph!
xp.add takes a float
UI particles, tweens when getting xp
Fixed inventory meny stretching apart on wide resolutions
Typing in craft menu amount/search doesn't trigger slot keys, movement
Craft menu amount changes reflected on type
Show locked skins with reduced alpha
removed note debug output
Fixed craft menu interaction fuckups
Ported over frag shader interp reduction from prerelease branch
Workaround for shader compiler bug misreporting interpolator usage count
Touched all rust/standard shaders
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
RakNet.bundle, Renderer.bundle
RustNative.bundle copy hack for osx
armor damage balance and adjustments
helmets now fall off the player when broken
Clutter topology generation in its own script
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
Fix for incorrect cliff topology in certain cases around mountains
Add micro cliffs to the sides of roads and rivers when appropriate
Better river analysis (finds a near-optimum distribution)
Fully deferred cliff detection (fixes a number of splat mapping issues)
Clothes/Armor :
can have condition
Lose on damage
Protect relative to
Can break
Determine properly which item was hit by a projectile/attack
River generation improvements
Road and river terrain adjustment improvements
Micro cliff placement improvements
Right clicking clothes in inventory tries to wear them
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase)
RPC functions can have no arguments, added warnings if arguments unusable
Reduced craft time of wooden, barbed and metal barricades
Clamped client.lookatradius
Linux save bug fix attempt
Don't try to open chat if graphics.chat is false
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
Vegetation scale adjustments