reporust_rebootcancel

111,604 Commits over 3,928 Days - 1.18cph!

9 Years Ago
Fixed arrows being almost impossible to fire through window bars
9 Years Ago
feasability test
9 Years Ago
Manifest - include all prefab names
9 Years Ago
Updated position of a load of melee weapon view models
9 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
9 Years Ago
tone down the player flinch animations.
9 Years Ago
Third person reload sounds should work again
9 Years Ago
Gunshot/explosion volume ducking tweaks
9 Years Ago
Tone down wounded heartbeat loop a bit
9 Years Ago
Rocket flight sound is audible from a little farther away
9 Years Ago
First pass at thunder sounds
9 Years Ago
Metal and wood door impact sounds
9 Years Ago
Tree impact sounds
9 Years Ago
First pass at silenced gunshots
9 Years Ago
Bush rustle EQ tweaks
9 Years Ago
Server compile fix
9 Years Ago
Adjusted terrain alpha cutoff range
9 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
9 Years Ago
Monument Scene2Prefab
9 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
9 Years Ago
Added sound templates to asset bundles
9 Years Ago
merge from main
9 Years Ago
developer 1 only works for admins/developers
9 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
9 Years Ago
some water catchers partial texture rework/materials to rust material
9 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
9 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
9 Years Ago
Fixed static quarry not being immortal
9 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
9 Years Ago
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9 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
9 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
9 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
9 Years Ago
increased helicopter weakspot health
9 Years Ago
EntityCollisionMessage correctly handles batched colliders
9 Years Ago
NRE fix
9 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
9 Years Ago
merge into main
9 Years Ago
manifest
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
arrow and bow material updates, arrow gibs models
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
5.2.1p1 fixes
9 Years Ago
Cleaned up command buffer manager / water related allocations
9 Years Ago
5.2.1p1 fixes
9 Years Ago
EAC Update
9 Years Ago
ListDictionary stuff