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105,869 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Mesh colliders for animals Fixed animal pink skins
10 Years Ago
FIxed player skin being shiny as balls at night
10 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
10 Years Ago
Disabled fog in horizon clouds
10 Years Ago
Time of Day update to 2.1.2 prerelease 2
10 Years Ago
Changed ambient occlusion image effect order
10 Years Ago
Added safe error handling when a grass patch uses too many vertices
10 Years Ago
Prefab names
10 Years Ago
Re-organised prefab folder Everything that autospawns should now be in the autospawn folder protocol++
10 Years Ago
Skinned colliders can no longer be convex Fixed potential headshots creating an error Fixed a bunch of compile warnings
10 Years Ago
Removed duplicate LOD group from cactus 5
10 Years Ago
Fixed HTML manager spawning twice Changed HTML to 'OnDemand' mode Removed player rigidbodies serverside Fixed Radiation sphere trigger math Added vis.triggers convar
10 Years Ago
SkinnedMeshCollider triangle array errors
10 Years Ago
Fixed some prefab layers
10 Years Ago
Fixed errors with input state being null on disconnect
10 Years Ago
This should fix having to hit doors to get lock status to change
10 Years Ago
Changed ores to use standard shader
10 Years Ago
Disabled voice chat playback (crashing in u5 in SetData)
10 Years Ago
Removed redundant rigidbody warning
10 Years Ago
Material tweaks PlayerModel scene render settings
10 Years Ago
the player + torch animations all done.
10 Years Ago
Tweaking to avoid crazy shadow flickering
10 Years Ago
PVT fixes for Unity 5 support Wider hardware support using ARGB32 fallback for tables
10 Years Ago
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
10 Years Ago
Clothes material fixes Made camera clear only depth (fixes leaf outline bug in u5) Made time curve harsher - night doesn't last as long
10 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
10 Years Ago
These trees had two colliders Removed rigidbodies from more prefabs
10 Years Ago
Fixed specular highlight on water
10 Years Ago
Removed more rigidbodies Ores now properly dispense metal/sulfur ore
10 Years Ago
Fixed construction guide shader Fixed player sticking head through ceiling Fixed not unducking Fixed player collider sometimes being sidewards Fixed door falling off (!) Removed rigidbodies from a bunch of static-y stuff Disabled network sleeping (perf test)
10 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
10 Years Ago
Fixed beaches 3 tree billboards
10 Years Ago
Sky dome ambient color tweaks
10 Years Ago
More profiling when sending snapshots
10 Years Ago
fixed vm_rock missing event errors
10 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
10 Years Ago
Made all scenes use tricolor ambient light
10 Years Ago
Time of Day update to 2.1.2 prerelease 1
10 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
10 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
10 Years Ago
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
10 Years Ago
Actual iceberg metas this time.
10 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
10 Years Ago
Asset files for the remaining icebergs.
10 Years Ago
Fixed terrain shaders (white terrain at close range)
10 Years Ago
Disabled PVT until it works again Disabled WaterFogVolume until it stops overlaying everything Increased client connection timeout Deleted skinshader, furshader (not working in u5)
10 Years Ago
shader fixes
10 Years Ago
Sentry error fixes 2
10 Years Ago
Fixed possible NRE on scene unload
10 Years Ago
Fixed billboards