111,265 Commits over 3,928 Days - 1.18cph!
animations for the beancan grenade view model
added sound and special fx as well
some more animal animation tweaks
tweaked animal animations.
fixed the bug where the horse sounded like a popcorn machine
added missing normal map to grenade
fixed grenade pausing in mid air for a second after thrown
slowed down hammer refire rate
fixed explosives not resetting building block repair delay
Enabled ocean/ss in Water prefab
God ray experiment (apply post-fog)
Vignette experiment (apply pre-tonemapping)
Patched water script
Added lake shader and material; screen-space is for ocean only but keywords are global
updating revolver textures and material
Optimizations and quality improvements for parallax occlusion mapping
Reduced aniso level for base terrain pyramid maps
Prettied up rocket spawning (no longer a clipping mesh in your face)
rockets should be able to hit people now
fixed tracer material regression
prettied up rocket smoke trail
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
Bad merge in UnityVS.VersionSpecific.dll
Merging perf stuff from map branch
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
Made stuff static in HapisIsland
Slimming Wood and Toptier building skins
Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
Quick first pass at horse footsteps
Fixed cloud billboards getting culled (wrong layer)
Rivers and roads made visible.
fixed the rocket launcher ironsighting so it points to the center of the screen
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Merge from terrain-improvements
Optimized SkinnedMeshCollider rebuilding
Ghetto fixed radtowns 2 and 4 being randomly scaled
Added LegacyLevel to build settings
Moved LegacyLevel to release folder
Various small fixes in the custom map
Prefab cleanup