111,265 Commits over 3,928 Days - 1.18cph!
Updated the digits on keypad
Slimmed the stone skin walls and foundations
Loading music obeys music volume convar
Editor loadout chooser persistance
signs no longer take bullet or explosive damage
some more work on keypad albedo
new keypad lock and textures / lods / mats
comments so I dont forget
Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
Added refresh to spawn handler context menu
Added parallax occlusion mapping to highest terrain quality mode
Render overlay alpha channel as white
Switched biome paint preview to overlay
Reduced rocket aimcone (more accurate now)
Fixed sign texture sometimes dissapearing
Added userinfo (like in source engine)
god is now a clientside userinfo var
Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
Actually checking in the delete for that folder because I'm a dummy.
Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
rigged up the beancan grenade view model
created deploy / idle animations for the bencan view model
Editor loadouts rust/wiki/Editor-Loadouts
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
added some new intermediary walk/run animations for the bear
tweaked the playback speeds for the bear
Fixed NRE on server when reading client empty string
Scene cleanup. New foliage prefabs.
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
First pass at campfire and furnace sounds