110,898 Commits over 3,897 Days - 1.19cph!
Don't use blueprints as ammo
Added head2 prefab (in case it's needed)
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
fixes for cold protection/overheating
Fixed item option buttons becoming unresponsive when taking lots of damage
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
new explosion / smoke textures
Fixed server errors when old clients join
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed not disposing of cloned mesh in AM skinned state
Reapplied radtown scene changes
Merge from main (aka scene merge from hell)
Destroy SkinnedMeshCollider mesh properly
climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
try catch CullGrid.Instance.Refresh
Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
WIP - plastic what are you doing
Fixed radiation poison not resetting on death
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
Updated rocks to the new weathered system.
Merged all lighting models into a single one with toggable parts
Re-enabled some features in std rust shader
Added test river mesh material
Made terrain raycasting optional
Two sided STs to test backlighting
Added occlusion awareness to wetness