128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed blueprints not loading proper
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished the animations and sounds for the bone club viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked moon brightness at day and night
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved hill noise
Added bigger bushes to the arid biome
Added hills and mountains to the arid biome
Improved splat mapping and color tinting in the arid biome
Improved splat mapping in forests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added colliders to airfield warehouse and metal building
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tiny invisible colliders around the big powerline poles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                test fix for ragdoll spazzing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing reflections and stars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generate all possible rivers, then select the longest ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized dynamic decor by making the layout of the spawn patches a bit more sane
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at stag sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't play player flinch sounds for now (so we don't have manly grunting females)
 
                
                
                
                
                
             
         
        
            
            
            
                
                worldmodel prefab for the bone club
tweaked some animations for the bone club viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                updating metal plate helmet textures/materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated plate armour textures/materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forest, hill and lake tweaks
World performance optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Randomize river width along the river path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased LOD grid cell size (perf test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weather override console commands take floats
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Exposed specular color in water material
Made water and terrain wetness specular highlights non-nuclear
 
                
                
                
                
                
             
         
        
            
            
            
                
                fire does more damage
fire slows down
fire has light
fire has different sizes
fixed supply drop dropping too many mining quarries
supply drops drop more survey charges
fire rocket travels the same speed as the basic rocket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Landmine + everything except lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person
made some tweaks to the 3rd person attack anims for pickaxe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building conditional model placeholders disappear when conditional models spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced bloom image effect with a custom fork of it that doesn't blur everything
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always yield one frame after processing one patch in grass and decor spawning
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked amount of water / lakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced minimum angle for cliff topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from procgen9
Network++
Save++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing landmine meta file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dirt to arid biome splat mapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower bush density on beaches
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                halved ore yield
increased ore spawns
waterpipe shotgun default blueprint
removed arm random scaling (fixes weird hold positions)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                torch has slightly more durability when hitting things (8 hits instead of 5)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some errors on the bone club
 
                
                
                
                
                
             
         
        
            
            
            
                
                bone club resource harvesting balance
 
                
                
                
                
                
             
         
        
            
            
            
                
                added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled smooth LOD transitions on certain close-range decor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors