128,959 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                updated the helicopter prefab to include LOD models
modified the deploy animations for various firearms so they transition to ironsight better
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                added gun LODs to the helicopter prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lantern having a sound template clone stored in its prefab
Fixed lantern spawning in the switched on state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SoundManager.PlayOneshot not calling Sound.Init
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sounds that are set to ignore voice limiting don't block the voice limiting queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made grass a bit more grounded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less twist on forest grass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed supply signal instantiating its effect incorrectly (now uses effect library)
Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly)
Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Jack O Lanterns, model/LODs/Prefabs and item defs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sound class having serialized properties in #if CLIENT
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding the jack o lanterns to the misc loot table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Upping chest texture res slightly (too muddy)
 
                
                
                
                
                
             
         
        
            
            
            
                
                New grenade explosion effect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Twig tier accurate collisions models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for nested deploy volumes
More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from building_colliders_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled server side collider batching by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                new footstep impact effects for animals - snow/sand.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rivers not using new shader on standalone build
Fixed saving water materials in editor every time quality was changed
General water local reflection tweaks aimed at gap reduction
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Metal ore decal/impact FX
Rock decal/impact FX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stone tier accurate collisions models
Meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sheet metal tier accurate collisions models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed more damage trigger effect references
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client not updating building block grade / protection properties post network update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client not updating building block grade / protection properties on initialize
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed external stone gate skin LOD references
Fixed external wood gate damage effect reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Armored metal tier accurate collisions models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible weird fix for stag_footstep meta
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Purged some more invalid effect GUIDs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keylock uses the keylock model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chicken meat worldmodel uses the right meshes/mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                ConstructionCollision touch