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126,678 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Batched mesh readonly fix
10 Years Ago
Skip LODs that use multiple submeshes (for now)
10 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
10 Years Ago
Command line -connect test
10 Years Ago
Print command line during bootstrap
10 Years Ago
Include mesh upload time in load balancing considerations
10 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
10 Years Ago
Retired LODBatch (use RendererBatch)
10 Years Ago
Generic deployable prefabs
10 Years Ago
Barricade prefabs
10 Years Ago
Building deployable prefabs
10 Years Ago
10 Years Ago
chat.Broadcast spacing
10 Years Ago
Merge from main
10 Years Ago
tweaked semi-auto reload
10 Years Ago
Removed some un-needed errors
10 Years Ago
Don't receive voice chat when dead
10 Years Ago
Large water catcher is researchable
10 Years Ago
Fixed using blueprints as ammo
10 Years Ago
Fixed invisible collectables (placeholder models)
10 Years Ago
Fixed skin ambient lighting
10 Years Ago
forgot meta
10 Years Ago
Water2 parity changes from before; improved distant fog
10 Years Ago
Building core prefabs
10 Years Ago
Fixes
10 Years Ago
fixed semi auto rifle ironsight offset
10 Years Ago
updated loot tables updated icon for semi auto rifle protocol++
10 Years Ago
added semi auto rifle
10 Years Ago
Baseline
10 Years Ago
Fixed rock particles from colliding with player collider
10 Years Ago
Fixed missing textures on key lock
10 Years Ago
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
10 Years Ago
Holmzy's Law: When admins give items, announce it to the whole server in chat
10 Years Ago
road_decal textures road asphalt textures
10 Years Ago
Updated crash reporter URL
10 Years Ago
Merge from main, yo!
10 Years Ago
Subtracted crappiness.
10 Years Ago
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
10 Years Ago
10 Years Ago
10 Years Ago
PrefabPrepare - check for nulls
10 Years Ago
fixed orientation problems with the wakeup animation
10 Years Ago
setup the worldmodel for the semi_auto rifle
10 Years Ago
Exclude pdbs
10 Years Ago
Fix for NRE when not on a branch
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Stone, wood worldmodel fixes
10 Years Ago
Loot panel fix
10 Years Ago
fixed railroad tracks objects interupting procmap loading
10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh