reposbox-deathmatchcancel

574 Commits over 120 Days - 0.20cph!

42 Days Ago
Refactor item pickups, streamline logic/validation Fix hornetgun using rpg AmmoResource Disable pickup collider when not active Smite GiveHealth/GiveArmour Just rpc PickupNotice to the owner
42 Days Ago
Make a start on host-authoritative damage/death
42 Days Ago
Copy bone scale from GameObject instead of internal bone Can't use TryGetBoneTransform because it still holds the old transform (before gibbing) Fixes: sbox-deathmatch/issues/129
42 Days Ago
Add some protection in GameManager.OnPlayerKilledPlayer so we can figure out what's invalid and why
42 Days Ago
Snip dodgy GetHashCode override, make sure inventory slots are rebuilt when contents change
42 Days Ago
Stop gluon fx, gauss chargeup on disabled not destroy
42 Days Ago
Removed explosive damage recursion causing an infinite loop
42 Days Ago
Use PlayerData.All when spawning players on StartGame, some may be connected but not yet active
42 Days Ago
Disable gluon beam shadows Prevent negative gluon beam length
43 Days Ago
Can damage any explosive to blow it up
43 Days Ago
Not sure how this can happen really, but okay..
43 Days Ago
eject_9mm uses our own 9x19 bullet casing instead of Rust
43 Days Ago
Add shotgun eject
43 Days Ago
Tweaked eject particle direction, and mp5 vm eject orientation
43 Days Ago
Remove duplicate key to fix resource compilation
43 Days Ago
Fixed reported NRE in BaseCarryable
43 Days Ago
Post reload events to the viewmodel only, they're only useful there
43 Days Ago
Stop gluon gun white noise machine Gluon hitmarkers
43 Days Ago
Add godmode cmd Hornet gun: hitmarkers on projectile explode
43 Days Ago
Make player gibs an effect, so players can push it around but don't get stuck on it
43 Days Ago
adjusted particles
43 Days Ago
Use Screen.CreateVerticalFieldOfView when creating FOV
43 Days Ago
Fix NRE for gluon gun, happened if player died before RPC was processed. Fixes sbox-deathmatch/issues/121
43 Days Ago
Snip 2nd collider on ejected 9mm casings, reduce lifetime to 10s
43 Days Ago
Fixed Rpg not showing its world model
43 Days Ago
Ensure TripminePlaced GameObject.Destroy() is called at the end of explosion methods
43 Days Ago
Increase trace radius for Crowbar so it's more forgiving with hits - if this doesn't help as much, we can do it with increasingly larger traces, so we can still hit objects through small gaps
43 Days Ago
Tweak muzzle flash, tracer (less headache inducing)
43 Days Ago
Datacore: Add intro cameras
48 Days Ago
prevent charge station from healing above 100 hp
48 Days Ago
Fixed gluon stop sound playing 30 times when deploying the weapon
48 Days Ago
Can define a scope to hide pickup notices (great for when spawning in)
48 Days Ago
Gluon gun effects work over the network Gluon hose validation (temporary because I just don't want it to spam)
48 Days Ago
Fixed fucked network mode on all pickup worldmodels
53 Days Ago
don't add shoot delay if shotgun right click fails shotgun left click without ammo does auto reload shotgun right click with only 1 ammo does single shot instead of doing nothing change pitch of shotgun right click sound
53 Days Ago
show notice when getting a weapon pickup prevent redundant weapon pickup notices, eg. showing both "Hand Grenade" & "grenade x 1" change grenade/satchel StartingAmmo from 2 to 1
53 Days Ago
refresh open inventory UI when getting new weapon fix hud gameobject typo prevent triggering long jump in air
53 Days Ago
Gluon Hose Shader https://files.facepunch.com/lolleko/2025/February/07_14-11-LavishTinamou.mp4
53 Days Ago
Datacore: Apply the same to long jump module
53 Days Ago
Datacore: Update ammo pickups network mode
53 Days Ago
Fixed long jump module not working
53 Days Ago
Stop gauss sounds if the weapon gets destroyed for whatever reason Removed some code from the hornet gun
54 Days Ago
prevent long jump input making bots jump too rename tripwire ammo display name to tripmine coffins can have LongJumpModule pickup notice for long jump module fix missing long jump sound
54 Days Ago
coffins contain ammo don't show notice when gaining ammo if we already had max amount
54 Days Ago
check active inventory item instead of "held" since player's active weapon can be set in other places besides inventory input
54 Days Ago
Datacore layout
55 Days Ago
prevent number keys from selecting 2nd weapon in other slot rename currentSlot to currentIndex to remove ambiguity with weapon slot
55 Days Ago
set up tripmine kill icon
55 Days Ago
flip icons horizontally for shotgun/gauss/rat so killfeed icon points right
55 Days Ago
kill icons for grenade/rpg/rat