reposbox-hc1cancel

1,614 Commits over 184 Days - 0.37cph!

6 Months Ago
Upped pistol fire rate, decreased damage
6 Months Ago
Fixed footsteps sounding weird
6 Months Ago
Add chat from ui stash branch - hopefully this doesn't fuck anything else up
6 Months Ago
Dead state for avatars
6 Months Ago
40% faster walk speed
6 Months Ago
Initial theming Basic vitals (armor not hooked up yet) sexy hud Chat
6 Months Ago
Extremely basic avatar displays for connected players
6 Months Ago
Add playerinfo hud showing HP
6 Months Ago
initial buy menu
6 Months Ago
fixed garbage color values on decals
6 Months Ago
Sync life state
6 Months Ago
Comment out viewbob
6 Months Ago
Some reorganizing of game rules
6 Months Ago
Site prefab
6 Months Ago
Added basic fly mode for louie
6 Months Ago
bombsite decals
6 Months Ago
Some super basic effects on C4 plant / explode
6 Months Ago
Expose lobby id to AsyncGetLobbies
6 Months Ago
Get rid of player controller mechanics
6 Months Ago
Map block out progress
6 Months Ago
Basic planted C4
6 Months Ago
Validate PlayerBoxCollider Player doesn't depossess on death, fixed respawn issue
6 Months Ago
Player.RemoveWeapon() PlantFunction for C4 Just removes when planted atm
6 Months Ago
prevent player hitting their own colliders
6 Months Ago
C4 weapon resource
6 Months Ago
Added some lobby utils
6 Months Ago
Project uses quick play launch mode, which should try to join a lobby automatically
6 Months Ago
Network damage and HP
6 Months Ago
Give the player an extra collider to handle player to player collisions
6 Months Ago
Give the player an extra collider to handle player to player collisions Stash minimap stuff
6 Months Ago
M700 sniper rifle blockout
6 Months Ago
increase movement speed
6 Months Ago
Remove viewmodel camera stuff Make minimap renderer gizmo less obnoxious
6 Months Ago
C4_bomb whitebox
6 Months Ago
Fix missing prefab in Game_setup.prefab
6 Months Ago
throwable weapons whitebox
6 Months Ago
Don't give default equipment if player already has weapons
6 Months Ago
Map Setup
6 Months Ago
Start with a USP in round_based_test gamemode
6 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
6 Months Ago
Update .sbproj
6 Months Ago
Tentative fix for laggy viewmodel inertia
6 Months Ago
Work on minimap renderer
6 Months Ago
Add scene for testing round-based gamemode
6 Months Ago
Add weapon_test gamemode
6 Months Ago
More spawn points
6 Months Ago
Cleanup / documenting
6 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
6 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
6 Months Ago
Rename test game mode WaitForPlayers